DevEx Software Engineer II — Simulation & Developer Tools

PlayStation Global

San Mateo (CA)

Hybrid

USD 164,000 - 246,000

Full time

5 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) matching
Paid time off
Wellness program
Employee discounts

Job summary

Sony Interactive Entertainment is hiring a Software Engineer II DevEx in San Mateo (Hybrid). You will design and deliver C++ capabilities for the simulation environment, collaborating across PlayStation engineering and QA teams to improve reliability and usability.

You will own features from design through rollout, contribute to build and test automation, and help evolve developer workflows and tooling to accelerate validation and production readiness.

Qualifications

  • Bachelor’s degree or equivalent practical experience.
  • 4+ years of professional software‑development experience building systems software, platform software, developer tools, infrastructure or similar technical products.
  • Strong modern C++ development skills and practical experience developing and debugging software on Linux.
  • Experience debugging multi‑process, client/server, or platform‑integrated software using logs, traces, debuggers, and reproducible test cases.
  • Experience building automated tests and integrating them into CI/CD workflows.
  • Working knowledge of build systems, dependency management, source control, and release practices for a multi‑repository codebase.
  • Ability to take a defined problem from technical design through implementation, validation, documentation, and rollout.
  • Clear written and verbal communication, especially when coordinating interfaces or diagnosing issues across team boundaries.

Responsibilities

  • Design, implement, test, and document production‑quality C++ features for simulation and developer tooling.
  • Build and maintain software abstractions, simulated services, and client/server integrations that reproduce important system behaviors in a development environment.
  • Improve core developer workflows such as environment setup, simulator startup, configuration, input handling, debugging, log collection, and failure recovery.
  • Improve and contribute to build, dependency, packaging, and release workflows for the simulation platform using modern build tools, dependency managers, containers, and CI/CD pipelines.
  • Create unit, integration, and end‑to‑end tests that catch regressions early and move high‑value validation into continuous integration.
  • Diagnose failures that cross process, library, container, and platform boundaries; produce clear root‑cause analysis and durable fixes.
  • Contribute to shared libraries and developer‑facing interfaces including versioning, compatibility, migration guidance, and coordination with consuming teams.
  • Write architecture notes, setup guides, troubleshooting steps, and release documentation that developers can use without direct support from the team.
  • Partner with engineers, QE, product owners, and adjacent platform teams to define integration contracts, sequence cross‑team changes, and deliver complete features.
  • Participate in design and code reviews, give actionable feedback, and improve the team’s engineering practices through the work you ship.

Skills

C++
Linux debugging
Multi-process debugging
Automated tests
CI/CD
Build systems
Source control
Communication
Architecture design
Problem solving

Education

Bachelor’s degree in Computer Science, Computer Engineering, or related field

Tools

Docker
CMake
CI/CD systems
Git

Job description

Sony Interactive Entertainment is hiring a Software Engineer II DevEx in San Mateo (Hybrid). You will design and deliver C++ capabilities for the simulation environment, collaborating across PlayStation engineering and QA teams to improve reliability and usability.

You will own features from design through rollout, contribute to build and test automation, and help evolve developer workflows and tooling to accelerate validation and production readiness.

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