Design Director, World Systems - Remote US

SportsTechJobs

Culver City (CA)

Hybrid

USD 164,000 - 247,000

Full time

14 days+

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Benefits offered by this job

Healthcare benefits
Retirement benefits
Paid holidays
Paid time off

Job summary

Scopely is hiring a Design Director, World Systems to own the design of procedural world generation for a major title. You will guide end-to-end world concepts, direct world-generation teams, and partner with Creative, UX, Product, and Engineering to ensure cohesive player experiences across generated worlds.

The role requires leadership on large-scale worlds, hands-on design, and a strong sense of pacing, density, and player sightlines.

Qualifications

  • 10+ years working on shipped games or live ops projects.
  • 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable spaces).
  • 5+ years leading level design, world design, or encounter placement at a high craft bar.

Responsibilities

  • Own the player experience of generated worlds and raise it to a standard that feels authored and readable.
  • Define how diverse world elements compose into a cohesive whole.
  • Establish and enforce world-design standards for density, pacing, traversal distances, sightlines, and encounters.

Skills

World design
Level design
Gameplay pacing
Procedural generation
Design leadership
Unity

Tools

Unity

Job description

Scopely is hiring a Design Director, World Systems to own the design of procedural world generation for a major title. You will guide end-to-end world concepts, direct world-generation teams, and partner with Creative, UX, Product, and Engineering to ensure cohesive player experiences across generated worlds.

The role requires leadership on large-scale worlds, hands-on design, and a strong sense of pacing, density, and player sightlines.

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