Design Director, World Systems

Scopely

California

Remote

USD 164,000 - 247,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Healthcare benefits
Retirement benefits
Paid holidays
Unlimited PTO
Scopely free days

Job summary

Scopely is seeking a Design Director, World Systems to lead the design of procedural world generation for an unannounced title built on a globally recognized IP. You will be hands-on from day one, partner with Tools, and grow a world design team in Culver City or remote within the US.

You'll own world systems—from terrain, creatures, props, resources, buildings, encounters, to POIs—ensuring density, pacing, and landmarking meet both play and business goals while collaborating with Creative, UX,

Qualifications

  • 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable spaces).
  • 5+ years leading level/world design or encounter placement at a high craft bar.
  • Demonstrated experience shipping worlds that combine authored intent with generated content.
  • Minimum 10 years working on shipped new or live game products.
  • Experience iterating ideas in early development with tight collaboration, plus production/live ops experience.
  • Strong instincts for gameplay pacing, density, traversal, and sightlines; able to turn them into tunable systems.
  • Experience partnering with tools or engineering to define world-building pipelines or frameworks.
  • Demonstrated ability to define and maintain design documentation standards.

Responsibilities

  • Own the player experience of generated worlds and raise it to a high standard of authorship.
  • Define how diverse world elements compose into a cohesive whole.
  • Establish world-design standards for density, pacing, traversal, sightlines, and encounter/POI placement.
  • Partner with Tools to specify generation frameworks and tuning levers.
  • Work end-to-end from early concepts to live iteration with designers.
  • Bring strong level-design sensibility to procedural space and player perspective.
  • Apply design-thinking to understand player needs and business goals.
  • Understand audience deeply and tailor world solutions for different player segments.
  • Collaborate with Creative Director, UX Director, Director of Product, and others to land world systems in the player experience.
  • Envision world-generation designs scalable for large live-operated games.

Skills

Game design leadership
Level design leadership
World-building
Unity familiarity

Tools

Unity

Job description

Scopely is looking for a talented Design Director, World Systems to join our team on an exciting unannounced title built on a globally recognized IP in our Culver City hub, or remotely within the US.

At Scopely, we care deeply about what we do and want to inspire play every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

As Design Director, World Systems, you will own the design of procedural world generation — the systems and craft that combine terrain, creatures, props, resources, buildings, encounters, and points of interest into a cohesive, playable world. You will be hands‑on from day one, partner closely with Tools to build the frameworks and tuning levers the team needs, and grow your team over time to serve the needs of the project.

What you will do:
  • Own the player experience of generated worlds and raise it to a standard that feels authored, readable, and worth exploring.
  • Define how diverse world elements (terrain, creatures, props, resources, buildings, encounters, POIs) compose into a cohesive whole rather than a pile of systems.
  • Establish and enforce world-design standards for density, gameplay pacing, traversal distances, sightlines, landmarking, and encounter/POI placement.
  • Partner with the Tools team to specify generation frameworks, authoring workflows, and the levers designers use to tune procedural output.
  • Work end-to-end in an iterative process — from earliest world concepts and prototypes through directing designers in implementation and live iteration.
  • Bring a strong level-design sensibility to procedural space: how far players walk, what they see, when the world breathes, and when it demands attention.
  • Follow a design-thinking methodology to understand player needs, ideate, and propose solutions that meet both player and business goals.
  • Understand our audience at a deep, empathetic level, and formulate world solutions that serve different player segments.
  • Closely partner with Creative Director, UX Director, Director of Product, Technical Director, and Content / Adventure leadership so world systems land cleanly in the full player experience.
  • Envision and direct world-generation designs that can sustain a large live-operated game, with scalable quality and a scalable content pipeline.
  • Understand game engine and performance boundaries, and propose creative solutions that work within them.
  • Partner with Art, UX, Tools, and Engineering to prototype specific world behaviors early — so the team can feel density, pacing, and composition before full production.
  • Manage the design of multiple world systems at once, ideating on new generation problems while overseeing development of others.
  • Ensure a culture of top-quality specification for all relevant design documentation.
  • Inspire, empower, and grow a team of game designers to produce the best possible quality of world and level experience.
What you will need:
  • 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable adventure / survival spaces)
  • 5+ years of experience leading level design, world design, or encounter placement at a high craft bar
  • Demonstrated experience shipping worlds that combine authored intent with generated or assembled content
  • Minimum 10 years working on shipped new or live game products
  • Experience iterating on ideas in the early phases of development, in a tightly collaborative environment, as well as working on production or live-operated games
  • Strong instincts for gameplay pacing, world density, traversal, and sightlines — and the ability to turn those instincts into tunable systems
  • Experience partnering with tools or engineering teams to define world-building frameworks, pipelines, or generation levers
  • Demonstrated ability to define and ensure standards of excellence in design documentation
Bonus Points:
  • Hands-on experience with procedural generation systems, world-composition tools, or content-assembly pipelines
  • Experience working on major IP, navigating the competing pressures of player expectations and the need to innovate
  • 3+ years working in Free to Play
  • Experience on cross-platform products, and console / PC games
  • Experience working directly in Unity

For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job‑related knowledge, skills, and experience.

CA, CO, NJ, NY, and WA Annual Salary Range

$164,000 — $247,000 USD

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star TrekTM Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live‑operates one of the most diversified and award‑winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world‑class gamemakers around the globe, a distinctive tenet‑driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the “100 Most Influential Companies in the World” by TIME magazine and one of Fast Company’s “World’s Most Innovative Companies” and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.

Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Design Director, World Systems
Design Director, World Systems

Scopely • United States

Remote
USD 164,000 - 247,000
Principal Systems Designer
Principal Systems Designer

Scopely • California

On-site
USD 140,000 - 180,000
Director of Community - Unannounced Project
Director of Community - Unannounced Project

Scopely • California

Hybrid
USD 139,000 - 172,000
Equity
Healthcare benefits
Retirement benefits
+2
Senior Director of Community - New Game
Senior Director of Community - New Game

Scopely • California

Hybrid
USD 190,000 - 240,000
Senior Director of Community New Game US - United States
Senior Director of Community New Game US - United States

Scopely • United States

Remote
USD 190,000 - 240,000
Senior Producer - Unannounced Project
Senior Producer - Unannounced Project

Scopely • United States

On-site
USD 124,000 - 187,000
Healthcare benefits
Retirement benefits
Equity
+4
Director of Operations, Slate Development
Director of Operations, Slate Development

Scopely • Culver City (CA)

On-site
USD 139,000 - 205,000
Equity
Bonuses
Healthcare benefits
+5
Principal RPG Systems Designer - Mobile LiveOps
Principal RPG Systems Designer - Mobile LiveOps

Scopely • California

Hybrid
USD 140,000 - 180,000
Director, Corporate Development
Director, Corporate Development

Wwshemi • Culver City (CA)

Hybrid
USD 164,000 - 247,000
Remote Senior Director, Global Community & Growth
Remote Senior Director, Global Community & Growth

Scopely • California

Hybrid
USD 190,000 - 240,000