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Scopely in Culver City or remote across the US is seeking a Design Director, World Systems to own procedural world generation and lead the team from day one.
You will define how terrain, creatures, props and encounters form a cohesive world, collaborating with Tools, Art, UX, and Engineering to scale the content pipeline for a live title.
This role requires 5+ years leading world design, strong leadership, and a passion for density, pacing, and player exploration.
Scopely in Culver City or remote across the US is seeking a Design Director, World Systems to own procedural world generation and lead the team from day one.
You will define how terrain, creatures, props and encounters form a cohesive world, collaborating with Tools, Art, UX, and Engineering to scale the content pipeline for a live title.
This role requires 5+ years leading world design, strong leadership, and a passion for density, pacing, and player exploration.