Design Director, World Systems - Procedural Worlds

Scopely

Culver City (CA)

Remote

USD 180,000 - 240,000

Full time

14 days+

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Job summary

Scopely in Culver City or remote across the US is seeking a Design Director, World Systems to own procedural world generation and lead the team from day one.

You will define how terrain, creatures, props and encounters form a cohesive world, collaborating with Tools, Art, UX, and Engineering to scale the content pipeline for a live title.

This role requires 5+ years leading world design, strong leadership, and a passion for density, pacing, and player exploration.

Qualifications

  • 5+ years of game design leadership on large‑scale worlds (open world, procedural world, action RPG, MMORPG, etc.)
  • 5+ years of experience leading level/world design or encounter placement
  • Demonstrated experience shipping worlds combining authored intent with generated content
  • Minimum 10 years working on shipped new or live game products
  • Experience collaborating with tools/engineering to define world-building frameworks

Responsibilities

  • Own the player experience of generated worlds and raise it to an authored, readable standard
  • Define how diverse world elements compose into a cohesive whole
  • Establish and enforce world-design standards for density, pacing, traversal, sightlines, and landmarking
  • Partner with Tools to specify generation frameworks and tuning levers
  • Lead end‑to‑end world generation concepts through live iteration
  • Bring strong level-design sensibility to procedural space and pacing
  • Follow design-thinking to meet player and business goals
  • Understand audience and tailor world solutions for diverse players
  • Collaborate with Creative, UX, Product, Technical and Content leadership
  • Envision scalable world designs for a large live‑operated game
  • Prototype world behaviors with Art/UX/Tools/Engineering
  • Manage multiple world systems and mentor designers
  • Maintain top-quality design documentation standards
  • Inspire and grow a team of designers

Skills

World design leadership
Procedural generation
Level design
Cross‑functional leadership
Gameplay pacing

Tools

Unity

Job description

Scopely in Culver City or remote across the US is seeking a Design Director, World Systems to own procedural world generation and lead the team from day one.

You will define how terrain, creatures, props and encounters form a cohesive world, collaborating with Tools, Art, UX, and Engineering to scale the content pipeline for a live title.

This role requires 5+ years leading world design, strong leadership, and a passion for density, pacing, and player exploration.

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