Procedural World Systems Director

Scopely

California

Remote

USD 164,000 - 247,000

Full time

14 days+

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Benefits offered by this job

Healthcare benefits
Retirement benefits
Paid holidays
Unlimited PTO
Scopely free days

Job summary

Scopely is seeking a Design Director, World Systems to lead the design of procedural world generation for an unannounced title built on a globally recognized IP. You will be hands-on from day one, partner with Tools, and grow a world design team in Culver City or remote within the US.

You'll own world systems—from terrain, creatures, props, resources, buildings, encounters, to POIs—ensuring density, pacing, and landmarking meet both play and business goals while collaborating with Creative, UX,

Qualifications

  • 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable spaces).
  • 5+ years leading level/world design or encounter placement at a high craft bar.
  • Demonstrated experience shipping worlds that combine authored intent with generated content.
  • Minimum 10 years working on shipped new or live game products.
  • Experience iterating ideas in early development with tight collaboration, plus production/live ops experience.
  • Strong instincts for gameplay pacing, density, traversal, and sightlines; able to turn them into tunable systems.
  • Experience partnering with tools or engineering to define world-building pipelines or frameworks.
  • Demonstrated ability to define and maintain design documentation standards.

Responsibilities

  • Own the player experience of generated worlds and raise it to a high standard of authorship.
  • Define how diverse world elements compose into a cohesive whole.
  • Establish world-design standards for density, pacing, traversal, sightlines, and encounter/POI placement.
  • Partner with Tools to specify generation frameworks and tuning levers.
  • Work end-to-end from early concepts to live iteration with designers.
  • Bring strong level-design sensibility to procedural space and player perspective.
  • Apply design-thinking to understand player needs and business goals.
  • Understand audience deeply and tailor world solutions for different player segments.
  • Collaborate with Creative Director, UX Director, Director of Product, and others to land world systems in the player experience.
  • Envision world-generation designs scalable for large live-operated games.

Skills

Game design leadership
Level design leadership
World-building
Unity familiarity

Tools

Unity

Job description

Scopely is seeking a Design Director, World Systems to lead the design of procedural world generation for an unannounced title built on a globally recognized IP. You will be hands-on from day one, partner with Tools, and grow a world design team in Culver City or remote within the US.

You'll own world systems—from terrain, creatures, props, resources, buildings, encounters, to POIs—ensuring density, pacing, and landmarking meet both play and business goals while collaborating with Creative, UX,

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