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Scopely is seeking a Design Director, World Systems to lead the design of procedural world generation for an unannounced title built on a globally recognized IP. You will be hands-on from day one, partner with Tools, and grow a world design team in Culver City or remote within the US.
You'll own world systems—from terrain, creatures, props, resources, buildings, encounters, to POIs—ensuring density, pacing, and landmarking meet both play and business goals while collaborating with Creative, UX,
Scopely is seeking a Design Director, World Systems to lead the design of procedural world generation for an unannounced title built on a globally recognized IP. You will be hands-on from day one, partner with Tools, and grow a world design team in Culver City or remote within the US.
You'll own world systems—from terrain, creatures, props, resources, buildings, encounters, to POIs—ensuring density, pacing, and landmarking meet both play and business goals while collaborating with Creative, UX,