Contract Technical Sound Designer - Real-Time Audio (Remote)

SLEDGEHAMMER GAMES, INC.

San Mateo (CA)

Remote

USD 42,000 - 78,000

Part time

4 days ago
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Benefits offered by this job

Medical
Dental
Vision
HSA / HRA
401(k) match
Tuition reimbursement
Paid holidays and vacation
Paid sick time
Mental health programs
Fitness programs
Free games
Charitable donation matching
Parental leave
Disability insurance
Life and AD&D insurance
Betriebliche Altersvorsorge

Job summary

Blizzard Entertainment is seeking a Technical Sound Designer (Contract) in San Mateo, CA, with remote work allowed. The role focuses on real-time audio scripting and asset implementation, collaborating with engineers and designers to deliver sophisticated audio systems for our AAA projects.

This position is a temporary fixed-term contract up to one year, offering experience within a premier game audio team.

Qualifications

  • Minimum three years of experience in game audio development.
  • Shipped at least one major title.
  • Familiarity with Lua, Python or Blueprint.
  • Fluent in game audio implementation systems.
  • Understanding of PS5, Xbox Series X, and PC audio.
  • Experience with major DAWs.
  • Solid understanding of technical audio theory.
  • Excellent interpersonal communication skills.
  • Exceptional organization skills.
  • Continuing Education Certificate / advanced degree preferred.

Responsibilities

  • Real-time audio-control scripting.
  • Audio asset implementation.
  • Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs.
  • Apply studio and departmental best practices for technical audio workflows and systems.
  • Interactive and linear sound effects design.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.

Skills

Real-time scripting
Audio asset implementation
Collaboration with programmers
Interactive sound design
Team player
Communication skills
Organization skills
Lua scripting
Python scripting
Blueprint scripting
Console audio

Education

Advanced degree preferred

Tools

Lua
Python
Blueprint

Job description

Blizzard Entertainment is seeking a Technical Sound Designer (Contract) in San Mateo, CA, with remote work allowed. The role focuses on real-time audio scripting and asset implementation, collaborating with engineers and designers to deliver sophisticated audio systems for our AAA projects.

This position is a temporary fixed-term contract up to one year, offering experience within a premier game audio team.

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