CONTRACT - Sr Engineer, Cloud + SDET (NTD)

Nintendo of America Inc.

Redmond (WA)

On-site

USD 96,128 - 172,985

Full time

14 days+

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Benefits offered by this job

Onsite in Redmond

Job summary

Nintendo Technology Development in Redmond, WA is seeking an experienced SDET to build and maintain automated tests, SDET‑style tooling, and robust test suites for our hardware and software platforms. You will troubleshoot low‑level, concurrent code, collaborate with engineering teams to resolve defects, and ensure quality across Windows, Linux and embedded systems.

A degree in Computer Engineering, Computer Science or Electrical Engineering and 5+ years in software quality are required.

Qualifications

  • 5+ years related experience.
  • Strong knowledge of software quality and test automation.
  • Experience with concurrent programming and low‑level systems.
  • Proficient with fundamentals of CS data structures and algorithms in C & Modern C++.
  • Building and running software in Windows, Linux and embedded systems.
  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

Responsibilities

  • Build and maintain automated tests and SDET‑style tooling.
  • Develop, maintain, and improve tests for Nintendo's systems.
  • Perform deep troubleshooting and root‑cause analysis for low‑level, concurrent code.
  • Work with engineering teams to resolve defects and improve reliability.
  • Create practical, creative solutions to difficult technical problems.
  • Support CI systems and automated regression detection.

Skills

C/C++
Algorithms
Debugging
Test automation
Cross-team communication

Education

Bachelors in Computer Science/Engineering

Tools

Windows
Linux
Embedded systems
CI systems
Debuggers
GPU graphics

Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well‑known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Responsibilities
  • Build and maintain automated tests and SDET‑style tooling.
  • Develop, maintain, and improve tests for Nintendo's systems.
  • Perform deep troubleshooting and root‑cause analysis for low‑level, concurrent code.
  • Work with engineering teams to resolve defects and improve reliability.
  • Create practical, creative solutions to difficult technical problems.
  • Support CI systems and automated regression detection.
Requirements
  • 5+ years related experience.
  • Solid understanding of software quality and test automation.
  • Experience with concurrent programming and low‑level systems and developing multithreaded software.
  • Strong bug‑fixing and triage skills with knowledge of software testing methodologies and software quality assurance processes.
  • Clear communication and cross‑team collaboration with the ability to solve hard problems creatively.
  • Proficient with fundamental computer science data structures and algorithms in C & Modern C++.
  • Building and running software in Windows, Linux and embedded systems.
  • Degree in Computer Engineering, Computer Science or Electrical Engineering.
Preferred Requirements
  • Experience with compilers and optimization pipelines and a background in debugger internals.
  • Knowledge of GPU/graphics engineering (Vulkan, DirectX or OpenGL).
  • Ensure quality of modern C++ systems (C++20/23/26) across compilers, debuggers, graphics, and emulation and virtualization.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.

Pay range: $69.78 — $125.57 USD

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

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