Cloud Build Systems Engineer – Unreal/Jenkins CI/CD

31st Union

Los Angeles (CA)

Hybrid

USD 89,000 - 131,000

Full time

14 days+

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Benefits offered by this job

Bonus potential
Equity awards
Medical benefits

Job summary

2K is seeking a Build Systems Engineer to migrate and optimize production game-build pipelines in the cloud, focusing on Unreal Horde and Jenkins. You’ll automate workflows, enhance CI/CD, and improve uptime across multiple studios.

You’ll collaborate with developers and DevOps teams to implement standardized build configurations, create reusable automation, and strengthen observability while maintaining thorough documentation.

Qualifications

  • Practical experience running and maintaining Production level build systems supporting game development pipelines.
  • Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with high uptime and performance.
  • Experience applying CI/CD, Agile, and DevOps methods in software or game pipelines.
  • Scripting/automation with Python, C#, or similar.
  • IaC tooling (Terraform, Ansible) to manage cloud infra.
  • Config management tools (Puppet) for build machines.
  • Windows and Linux OS troubleshooting.
  • Strong problem-solving for build failures.
  • Good documentation and cross-team collaboration.

Responsibilities

  • Guide migration of studio build pipelines to cloud environments with reliability and performance.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize deployments across Horde and Jenkins for diverse teams.
  • Develop build automation scripts and reusable components.
  • Integrate related services and tools into CI/CD workflows.
  • Support observability to monitor build ecosystems and cloud performance.
  • Document processes and promote CI/CD best practices across teams.
  • Collaborate with Perforce specialists for source control integration.
  • Provide technical support to internal development and build teams.

Skills

CI/CD
Cloud migration
Scripting
Python/C#
Terraform
Ansible
Puppet
Windows/Linux
Perforce

Tools

Unreal Horde
Jenkins

Job description

2K is seeking a Build Systems Engineer to migrate and optimize production game-build pipelines in the cloud, focusing on Unreal Horde and Jenkins. You’ll automate workflows, enhance CI/CD, and improve uptime across multiple studios.

You’ll collaborate with developers and DevOps teams to implement standardized build configurations, create reusable automation, and strengthen observability while maintaining thorough documentation.

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