Build Systems Engineer

31st Union

Los Angeles (CA)

Hybrid

USD 89,000 - 131,000

Full time

14 days+

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Benefits offered by this job

Bonus potential
Equity awards
Medical benefits

Job summary

2K is seeking a Build Systems Engineer to migrate and optimize production game-build pipelines in the cloud, focusing on Unreal Horde and Jenkins. You’ll automate workflows, enhance CI/CD, and improve uptime across multiple studios.

You’ll collaborate with developers and DevOps teams to implement standardized build configurations, create reusable automation, and strengthen observability while maintaining thorough documentation.

Qualifications

  • Practical experience running and maintaining Production level build systems supporting game development pipelines.
  • Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with high uptime and performance.
  • Experience applying CI/CD, Agile, and DevOps methods in software or game pipelines.
  • Scripting/automation with Python, C#, or similar.
  • IaC tooling (Terraform, Ansible) to manage cloud infra.
  • Config management tools (Puppet) for build machines.
  • Windows and Linux OS troubleshooting.
  • Strong problem-solving for build failures.
  • Good documentation and cross-team collaboration.

Responsibilities

  • Guide migration of studio build pipelines to cloud environments with reliability and performance.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize deployments across Horde and Jenkins for diverse teams.
  • Develop build automation scripts and reusable components.
  • Integrate related services and tools into CI/CD workflows.
  • Support observability to monitor build ecosystems and cloud performance.
  • Document processes and promote CI/CD best practices across teams.
  • Collaborate with Perforce specialists for source control integration.
  • Provide technical support to internal development and build teams.

Skills

CI/CD
Cloud migration
Scripting
Python/C#
Terraform
Ansible
Puppet
Windows/Linux
Perforce

Tools

Unreal Horde
Jenkins

Job description

Who We Are

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.

The ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands-on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions. By balancing day-to-day operational support with long-term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem.

Duties
  • Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
  • Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.
  • Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
  • Develop build automation scripts and maintain reusable pipeline components.
  • Assist in integrating related services, plugins, and automation tools into CI/CD workflows.
  • Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
  • Create clear documentation and promote build automation and CI/CD best practices across teams.
  • Collaborate with Perforce specialists to ensure reliable source control integration.
  • Provide technical support, guidance, and troubleshooting assistance to internal development and build teams.
Must-Haves
  • Practical experience running and maintaining Production level build systems supporting game development pipelines.
  • Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.
  • Hands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.
  • Proficiency in scripting and automation using languages such as Python, C#, or similar.
  • Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.
  • Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.
  • Solid OS troubleshooting skills across both Windows and Linux environments.
  • Strong problem-solving ability to isolate and resolve build pipeline failures quickly.
  • Clear communication and collaborative skills when working cross-functionally with engineers, studios, and external stakeholders.
  • Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.

The pay range for this position in California at the start of employment is expected to be between $88,700 and $131,300 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship.

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