Build Systems Engineer

2K

Austin (TX)

Sur place

USD 120 000 - 160 000

Plein temps

Il y a 3 jours
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Résumé du poste

2K seeks a Build Systems Engineer to migrate, support and optimize game development build environments across Unreal Horde and Jenkins. You will automate workflows, manage CI/CD pipelines, and monitor performance to maximize uptime.

Collaboration with developers, DevOps and studios is key to standardizing builds and driving observability. Ideal candidates will have hands-on cloud experience (AWS/Azure/GCP), scripting skills, and a proactive approach to solving complex build challenges across

Qualifications

  • Experience running production build systems for game development or software pipelines.
  • Migrate build pipelines to cloud infrastructure with high uptime.
  • Apply CI/CD, Agile, and DevOps practices in workflows.
  • Proficient in Python, C#, or similar scripting languages.
  • Know Terraform/Ansible for infrastructure as code.
  • Familiar with Puppet for build machines and services.
  • Strong OS troubleshooting on Windows and Linux.
  • Clear communication across engineers and studios.

Responsabilités

  • Guide migration of studio build pipelines to cloud environments.
  • Maintain and optimize Horde/Jenkins based build systems.
  • Standardize deployments across multiple studios.
  • Develop build automation scripts and reusable pipelines.
  • Integrate related services and CI/CD tooling.
  • Support observability and monitor build performance.
  • Document processes and promote CI/CD best practices.
  • Collaborate with Perforce specialists for source control.

Connaissances

Build systems
Cloud infra
CI/CD
Scripting
IaC
Config mgmt
OS troubleshooting
Cross-functional comms

Description du poste

Who We Are

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.

The ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands‑on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions. By balancing day‑to‑day operational support with long‑term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem.

Duties
  • Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
  • Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.
  • Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
  • Develop build automation scripts and maintain reusable pipeline components.
  • Assist in integrating related services, plugins, and automation tools into CI/CD workflows.
  • Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
  • Create clear documentation and promote build automation and CI/CD best practices across teams.
  • Collaborate with Perforce specialists to ensure reliable source control integration.
  • Provide technical support, guidance, and troubleshooting assistance to internal development and build teams.
Must-Haves
  • Practical experience running and maintaining Production level build systems supporting game development pipelines.
  • Hands‑on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.
  • Hands‑on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.
  • Proficiency in scripting and automation using languages such as Python, C#, or similar.
  • Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.
  • Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.
  • Solid OS troubleshooting skills across both Windows and Linux environments.
  • Strong problem‑solving ability to isolate and resolve build pipeline failures quickly.
  • Clear communication and collaborative skills when working cross‑functionally with engineers, studios, and external stakeholders.
  • Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship.

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