Cloud Build Systems Engineer – Hybrid

2K

Los Angeles (CA)

Hybrid

USD 120,000 - 180,000

Full time

11 days ago
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Benefits offered by this job

Hybrid work model

Job summary

2K is seeking a Build Systems Engineer to migrate and optimize cloud-based game build pipelines across Unreal Horde and Jenkins. This role focuses on automating workflows, maintaining production-grade CI/CD pipelines, and monitoring system performance to maximize uptime.

You will collaborate with developers, platform engineers, and DevOps/TechOps to standardize deployments, implement observability, and drive cloud migrations for reliability across studios.

Qualifications

  • Hands-on experience running production build systems for game development pipelines.
  • Experience migrating build pipelines to cloud infrastructure (AWS, Azure, or GCP) with high uptime.
  • Experience applying CI/CD, Agile, and DevOps in software/game pipelines.
  • Scripting/automation with Python or C# (or similar).
  • Infrastructure as Code tools (Terraform, Ansible).
  • Configuration management tools (Puppet).
  • Strong OS troubleshooting in Windows and Linux environments.
  • Ability to collaborate cross-functionally and document processes clearly.
  • Commitment to CI/CD and cloud tech continuous learning.

Responsibilities

  • Lead migration of studio build pipelines to cloud environments.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize deployments across Horde and Jenkins deployments.
  • Develop build automation scripts and reusable pipeline components.
  • Integrate services, plugins and automation into CI/CD workflows.
  • Support observability to monitor build ecosystems and cloud metrics.
  • Create documentation and promote build automation best practices.
  • Collaborate with Perforce specialists for source control integration.
  • Provide guidance and troubleshooting to internal build teams.

Skills

CI/CD
DevOps
Python
C#
Terraform
Ansible
Puppet
Windows
Linux

Education

Bachelor's degree in Computer Science or related field

Tools

Unreal Horde
Jenkins
Perforce

Job description

2K is seeking a Build Systems Engineer to migrate and optimize cloud-based game build pipelines across Unreal Horde and Jenkins. This role focuses on automating workflows, maintaining production-grade CI/CD pipelines, and monitoring system performance to maximize uptime.

You will collaborate with developers, platform engineers, and DevOps/TechOps to standardize deployments, implement observability, and drive cloud migrations for reliability across studios.

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