Cloud Build Systems Engineer – CI/CD for AAA Games

2K

United States

Hybrid

USD 120,000 - 170,000

Full time

5 days ago
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Job summary

2K is seeking a Build Systems Engineer to accelerate our cloud-based production pipelines across Unreal Horde and Jenkins. You will migrate, optimize, and automate build environments to improve uptime and performance for multiple studios.

You'll collaborate with developers, platform engineers, and DevOps teams to standardize pipelines, implement observability, and maintain thorough documentation while advancing CI/CD practices across our global game development ecosystem.

Qualifications

  • Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP).
  • Proficiency in CI/CD, Agile, and DevOps methodologies within software/game pipelines.
  • Scripting in Python, C#, or similar languages; automation-focused mindset.
  • Familiarity with IaC tools (Terraform, Ansible) and configuration management (Puppet).
  • Experience with Windows and Linux OS; strong problem-solving skills.

Responsibilities

  • Guide migration of studio build pipelines to cloud environments with focus on uptime and performance.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize deployments across Horde and Jenkins across studios.
  • Develop build automation scripts and reusable pipeline components.
  • Integrate related services and tools into CI/CD workflows.
  • Support observability to monitor build ecosystems and performance metrics.
  • Create documentation and promote CI/CD best practices.
  • Collaborate with Perforce teams to ensure reliable source control integration.

Skills

Cloud infrastructure
CI/CD
Python
Scripting
Terraform
Ansible
Puppet
Windows
Linux
English communication

Tools

Unreal Horde
Jenkins
Perforce

Job description

2K is seeking a Build Systems Engineer to accelerate our cloud-based production pipelines across Unreal Horde and Jenkins. You will migrate, optimize, and automate build environments to improve uptime and performance for multiple studios.

You'll collaborate with developers, platform engineers, and DevOps teams to standardize pipelines, implement observability, and maintain thorough documentation while advancing CI/CD practices across our global game development ecosystem.

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