Cloud Build Systems Engineer for Game CI/CD

2K Games, Inc.

Los Angeles (CA)

Hybrid

USD 89,000 - 131,000

Full time

2 days ago
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Job summary

2K Games, Inc. seeks a Build Systems Engineer to migrate and optimize standardized build environments across Unreal Horde and Jenkins in a cloud-first pipeline.

You will collaborate with developers, platform engineers, and DevOps teams to automate CI/CD pipelines, improve uptime, and deliver scalable build solutions for multiple studios in a hybrid California setup. You will create reusable automation, maintain documentation, and mentor teams.

Qualifications

  • Experience running and maintaining production build systems for game development pipelines.
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Responsibilities

  • Guide migration of studio build pipelines to cloud environments.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize deployments across Horde and Jenkins.
  • Develop build automation scripts and reusable pipeline components.
  • Integrate related services, plugins, and tools into CI/CD workflows.
  • Support observability solutions to monitor build ecosystems.
  • Create clear documentation and promote CI/CD best practices.
  • Collaborate with Perforce specialists for source control integration.
  • Provide technical support to internal development and build teams.

Skills

Build pipelines
Cloud migration
CI/CD
AWS
Azure
GCP
Python
C#
Terraform
Ansible
Puppet
Windows
Linux
Observability

Tools

Perforce
Jenkins
Unreal Engine

Job description

2K Games, Inc. seeks a Build Systems Engineer to migrate and optimize standardized build environments across Unreal Horde and Jenkins in a cloud-first pipeline.

You will collaborate with developers, platform engineers, and DevOps teams to automate CI/CD pipelines, improve uptime, and deliver scalable build solutions for multiple studios in a hybrid California setup. You will create reusable automation, maintain documentation, and mentor teams.

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