Build Systems Engineer New Austin, Texas, United States

2K Games, Inc.

Austin, Northern (TX, KY)

Hybrid

USD 110,000 - 170,000

Full time

2 days ago
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Job summary

2K Games, Inc. is seeking a Build Systems Engineer with production‑level experience to migrate, support, and optimize build pipelines across Unreal Horde and Jenkins in the cloud.

You will automate workflows, manage CI/CD pipelines, and monitor system performance to maximize uptime and reliability as we move from on‑prem to cloud. You will collaborate with developers, platform engineers, and DevOps teams to standardize builds across studios, implement reusable automation, and improve

Qualifications

  • Experience running production level build systems supporting game development pipelines.

Responsibilities

  • Guide migration of build pipelines to cloud environments and ensure reliability.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize Houdle and Jenkins deployments across studios.
  • Develop build automation scripts and reusable pipeline components.
  • Integrate related services and tools into CI/CD workflows.
  • Support observability to monitor build ecosystems and cloud metrics.
  • Create clear documentation and promote CI/CD best practices.
  • Collaborate with Perforce specialists for source control integration.
  • Provide technical support and troubleshooting to build teams.

Skills

CI/CD experience
Cloud migration
Scripting/Automation (Python/C#)
Cross‑functional collaboration
Problem solving

Tools

Unreal Horde
Jenkins
Perforce
Terraform
Ansible
Puppet

Job description

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.

The ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands‑on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions. By balancing day‑to‑day operational support with long‑term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem.

Duties

Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on‑premise instances.

Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.

Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.

Develop build automation scripts and maintain reusable pipeline components.

Assist in integrating related services, plugins, and automation tools into CI/CD workflows.

Support observability solutions to monitor build ecosystems and track cloud service performance metrics.

Create clear documentation and promote build automation and CI/CD best practices across teams.

Collaborate with Perforce specialists to ensure reliable source control integration.

Provide technical support, guidance, and troubleshooting assistance to internal development and build teams.

Must-Haves

Practical experience running and maintaining Production level build systems supporting game development pipelines.

Hands‑on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.

Hands‑on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.

Proficiency in scripting and automation using languages such as Python, C#, or similar.

Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.

Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.

Solid OS troubleshooting skills across both Windows and Linux environments.

Strong problem‑solving ability to isolate and resolve build pipeline failures quickly.

Clear communication and collaborative skills when working cross‑functionally with engineers, studios, and external stakeholders.

Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.

As an equal opportunity employer, we are committed to ensuring that qualified indi viduals with disabilities are provided reasonable accommo dation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employ ees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship.

#LI-Hybrid

Voluntary Self-Identification

For government reporting purposes, we ask candidates to respond to the below self-identification survey. Completion of the form is entirely voluntary. Whatever your decision, it will not be considered in the hiringprocess or thereafter. Any information that you do provide will be recorded and maintained in aconfidential file.

As set forth in 2K’s Equal Employment Opportunity policy,we do not discriminate on the basis of any protected group status under any applicable law.

If you believe you belong to any of the categories of protected veterans listed below, please indicate by making the appropriate selection. As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measurethe effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categoriesis as follows:

A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service-connected disability.

A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.

An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.

An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.

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