Cloud Build Systems Engineer – CI/CD for Game Pipelines

2K Games, Inc.

Austin, Northern (TX, KY)

Hybrid

USD 110,000 - 170,000

Full time

3 days ago
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Job summary

2K Games, Inc. is seeking a Build Systems Engineer with production‑level experience to migrate, support, and optimize build pipelines across Unreal Horde and Jenkins in the cloud.

You will automate workflows, manage CI/CD pipelines, and monitor system performance to maximize uptime and reliability as we move from on‑prem to cloud. You will collaborate with developers, platform engineers, and DevOps teams to standardize builds across studios, implement reusable automation, and improve

Qualifications

  • Experience running production level build systems supporting game development pipelines.

Responsibilities

  • Guide migration of build pipelines to cloud environments and ensure reliability.
  • Maintain and optimize build systems for Unreal Horde and Jenkins.
  • Standardize Houdle and Jenkins deployments across studios.
  • Develop build automation scripts and reusable pipeline components.
  • Integrate related services and tools into CI/CD workflows.
  • Support observability to monitor build ecosystems and cloud metrics.
  • Create clear documentation and promote CI/CD best practices.
  • Collaborate with Perforce specialists for source control integration.
  • Provide technical support and troubleshooting to build teams.

Skills

CI/CD experience
Cloud migration
Scripting/Automation (Python/C#)
Cross‑functional collaboration
Problem solving

Tools

Unreal Horde
Jenkins
Perforce
Terraform
Ansible
Puppet

Job description

2K Games, Inc. is seeking a Build Systems Engineer with production‑level experience to migrate, support, and optimize build pipelines across Unreal Horde and Jenkins in the cloud.

You will automate workflows, manage CI/CD pipelines, and monitor system performance to maximize uptime and reliability as we move from on‑prem to cloud. You will collaborate with developers, platform engineers, and DevOps teams to standardize builds across studios, implement reusable automation, and improve

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