Cinematic designer for an Action RPG in Unreal Engine

Mysteria Studio UG

United States

Remote

USD 55,000 - 96,000

Part time

6 days ago
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Benefits offered by this job

Гибкий график
100% удаленная работа

Job summary

Mysteria Studio UG ищет cinematic-дизайнера для работы над in-game кат-сценами в Unreal Engine 5 с Sequencer, от начального блок-аута до финальной доводки. Работа полностью удаленная в распределенной команде, гибкий график и фриланс контракт.

Кандидат должен иметь опыт в создании коммерчески выпущенных игр в кинематографических ролях, сильное портфолио по реальным сценам и свету, владение Unreal Engine Blueprints и камерой, а также умение работать в команде и с режиссурой сюжета.

Qualifications

  • Опыт работы над как минимум одной коммерчески выпущенной игры в роли cinematic designer или cinematic artist.
  • Не менее 5 лет в кинематографических ролях в игровой индустрии.
  • Портфолио по кинематографическим сценам в реальном времени, не только превизуализация.

Responsibilities

  • Создание кинематографических кат-сцен в Unreal Engine 5 Sequencer, от концепта до полировки.
  • Рактировка сцен, постановка кадров, направление камеры и светов.
  • Настройка триггеров в Blueprint и интеграция сцен в игровой мир.
  • Сотрудничество с режиссёром по сюжету и сценаристами, перевод сцены в планы кадров.
  • Сборка сцен из анимаций и ассетов, идентификация доп. анимации, тестирование в игре.

Skills

Unreal Engine
Sequencer
Cinematography
Blueprints
Storytelling

Tools

Unreal Engine 4/5
Cinematic Lighting

Job description

Описание:

Mysteria Studio is an indie game development studio founded in 2012. It is developing Asterfel, an upcoming Action RPG inspired by the Gothic and The Witcher game series.

Задачи:

Create in-game cutscenes in Unreal Engine 5 with Sequencer, from initial blockout to final polish Stage characters, compose shots, and direct camera work to serve each scene’s story and pacing Set up cinematic lighting that enhances each scene’s mood and matches the surrounding in-game lighting Modify existing level design and art to create cutscene locations, coordinating with the Level Design and Art team Write Blueprints, including triggers, to make cutscenes work in-game Collaborate with the Game Director and writers to turn scripts and story beats into shot plans Assemble scenes from existing character animations and assets, and flag additional animation needs to the team Test cutscenes in-game, fix issues, and maintain performance Provide input on the scope and scheduling of cinematic work

Требования:

Experience working on at least one commercially shipped game as a cinematic designer, cinematic artist, or in a similar role At least 5 years of experience in cinematic roles in the video game industry A portfolio showing in-game or real-time cutscenes, not only pre-rendered or post-production work Expert knowledge of Unreal Engine 4 or 5 Sequencer, including cameras, character animation tracks, and cinematic lighting Excellent visual storytelling skills and a strong eye for cinematography, including shot composition, framing, camera movement, editing, and pacing Solid working knowledge of Unreal Engine Blueprints for triggering cutscene-related events Comfortable adjusting Unreal Engine levels, including layout, set dressing, and lighting, to frame scenes Able to work in a self-organized manner within a team, respectfully and attentively Comfortable working in a 100% remote team Excellent communication skills Будет плюсом: Experience with dialogue-heavy scenes in story-driven RPGs, working knowledge of Control Rig or animation editing for small fixes and adjustments, familiarity with cutscenes from Gothic, The Witcher, or similar Action RPGs

Условия:

Freelance position with flexible working hours The second step is to sign a freelance contract and complete a paid application task at the candidate’s regular pay rate

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