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NDA ищет опытного UI/UX дизайнера для игровых проектов. Требуется 7+ лет в дизайне интерфейсов, 2+ года лидерства и портфолио проектов RPG или аналогичной сложности. В портфолио должны быть игровые потоки, архитектура информации и прототипы.
Вы будете формировать визуальный стиль, развивать дизайн-системы, координировать команды и проводить UX-исследования. Удаленная работа по Европе, возможна офисная/гибридная локация. Взаимодействие с инженерами и художниками в движках.
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Define the UI/UX vision, information architecture, and quality standards across the player journey, from onboarding to long-term progression Design flows for combat, character collection, team building, inventory, equipment, quests, progression, economies, and live events Create wireframes, interactive prototypes, and polished UI designs; build a scalable design system with reusable components and documented interaction patterns Translate the IP’s visual language and world into an authentic, readable, and usable interface; support stakeholder and licensor reviews Lead design reviews, mentor the team, and coordinate priorities and delivery with production and cross-functional partners Plan usability testing with research partners and use player feedback and analytics to improve onboarding, navigation, and feature comprehension Partner with engineers and artists on in-engine implementation, motion, and feedback; verify interactions, visual quality, and performance on target devices Design for touch input, varied screen sizes, localization, and accessibility, including readable text, contrast, and clear interaction feedback
7+ Years of UI/UX design experience in games, including 2+ years leading or mentoring designers and owning design quality Experience shipping at least one commercially released RPG or comparably complex, systems-driven game, with substantial responsibility for UI/UX A strong portfolio demonstrating player flows, information architecture, prototypes, and polished game interfaces, with clear explanations of design decisions and contributions Strong understanding of RPG systems, including character progression, collection, inventory, equipment, combat feedback, and in-game economies Hands-on expertise in Figma, including interactive prototyping, component libraries, and design documentation Experience designing mobile interfaces and working with engineers to implement and validate UI in a game engine Ability to balance visual craft with usability, technical constraints, and production priorities, using research and evidence to guide decisions Strong communication in English and experience collaborating with multidisciplinary, distributed teams Будет плюсом: experience with collection RPGs, free-to-play progression and live operations, licensed IPs, brand guidelines and approval processes, Unity or Unreal UI workflows, UI animation and interaction feedback, accessibility, localization, and adapting interfaces across platforms or input methods
Flexible employment terms through an employment contract or B2B arrangement Remote work across Europe, with office or hybrid options where available A collaborative international team, company events, and a competitive benefits package tailored to your needs