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the hive is seeking a Capture Artist to drive cinematic trailers and in-engine sequences. You will plan and execute cinematic concepts, capture impactful in-game footage, and collaborate with marketing and external studios to deliver high-quality video assets for campaigns.
You will leverage Unreal Engine Sequencer and the Adobe suite to craft engaging trailers, ads, and social media content, combining technical skill with creative storytelling in a fast-paced game development environment.
The Capture Artist actively contributes to the development and production of high-quality trailers and video assets across our diverse range of games.
The purpose of the role is to plan and capture cinematic concepts from in-game, as well as gameplay, and develop these into high-quality trailers.
You will collaborate closely with internal marketing and production teams, as well as external studio partners, to create high performing video assets in support of our games and marketing campaigns.
The role sits in our Creative team but is also embedded within our Product Portfolio team.
Unreal EngineAfter EffectsPremiere Pro