AR/VR Robotics Software Engineer for Humanoid UI

FieldAI

Boston, Northern (MA, KY)

Hybrid

USD 120,000 - 180,000

Full time

6 days ago
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Job summary

FieldAI is hiring a 3D/AR/VR Software Engineer to support humanoid UI/UX and AR/VR applications for supervising, manipulating, and locomoting humanoid robots in real-world environments. You will build reliable, user-facing systems spanning design, prototyping, UI implementation, and robot integration.

You will collaborate across perception, planning, control, and hardware, turning research into deployable software with a focus on 3D interfaces, input, and rendering.

Qualifications

  • Bachelor's or Master's degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.
  • Strong programming skills in C#, C++, or a different relevant language
  • Experience designing, implementing, testing, and maintaining production-quality software.
  • Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.
  • Experience working with Meta Quest, Apple, Varjo or comparable headsets
  • Strong debugging skills across complex, interactive, distributed, and performance-sensitive systems.
  • Ability to understand prototype code and convert it into maintainable, reliable implementations.
  • Ability to work effectively in a fast-paced, highly collaborative environment.
  • Ownership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.

Responsibilities

  • Define and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.
  • Identify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.
  • Establish clear technical goals, milestones, and success metrics tied to real-world robot performance.
  • Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
  • Build interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.
  • Prototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.
  • Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
  • Build robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and user-facing applications.
  • Debug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.
  • Turn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.
  • Develop tooling, testing, monitoring, and deployment workflows that support repeatable operation across robots and environments.
  • Diagnose failures in the field and continuously improve system performance, reliability, usability, and robustness.
  • Work closely with researchers and engineers across perception, planning, control, manipulation, and hardware.
  • Translate new robotic capabilities into user-facing workflows and identify interface requirements that inform system design.
  • Contribute to technical design discussions, code reviews, experimentation, and the development of software infrastructure.

Skills

C++
C#
Unity
Unreal
Git
CI/CD
3D UI/UX

Education

Bachelor's or Master's in CS, HCI, or related field

Tools

Unity
Unreal

Job description

FieldAI is hiring a 3D/AR/VR Software Engineer to support humanoid UI/UX and AR/VR applications for supervising, manipulating, and locomoting humanoid robots in real-world environments. You will build reliable, user-facing systems spanning design, prototyping, UI implementation, and robot integration.

You will collaborate across perception, planning, control, and hardware, turning research into deployable software with a focus on 3D interfaces, input, and rendering.

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