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SGS Consulting in the United States seeks an experienced AR graphics software engineer to develop, modify, and profile AR workloads using Unity C# scripts, shaders, and native C++ on Graphics APIs. You will focus on AR workloads and experiences across prototyping systems and mobile/XR devices.
You will build an automation framework for graphics analysis, collaborate with AR experience designers, software engineers, graphics architects and system engineers to optimize the end-to-end graphics
Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiencesExecute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devicesBuild automation framework for graphics system analysisCollaborate closely with AR experience designers, software engineers, graphics architects / system engineers to analyze and improve the end-to-end graphics stack
C/C++Computer Graphics KnowledgeShader ProgrammingShader Assembly ProgrammingGPU ArchitectureGame Engine
Background in Unity or Unreal gaming engines with script and shader programming experience.Familiarity with modern Graphics Pipeline, software stack, and performance profiling tools.Strong experience in 3D graphics development, execution, and profiling.Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.BS in Computer Science/Engineering or equivalent.