Graphics Software Engineer

SGS Consulting

Washington (District of Columbia)

Sur place

USD 120 000 - 170 000

Plein temps

Il y a 5 jours
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Résumé du poste

SGS Consulting in the United States seeks an experienced AR graphics software engineer to develop, modify, and profile AR workloads using Unity C# scripts, shaders, and native C++ on Graphics APIs. You will focus on AR workloads and experiences across prototyping systems and mobile/XR devices.

You will build an automation framework for graphics analysis, collaborate with AR experience designers, software engineers, graphics architects and system engineers to optimize the end-to-end graphics

Qualifications

  • Background in Unity or Unreal gaming engines with script and shader programming experience.
  • Familiarity with modern Graphics Pipeline, software stack, and performance profiling tools.
  • Strong experience in 3D graphics development, execution, and profiling.
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.
  • BS in Computer Science/Engineering or equivalent.

Responsabilités

  • Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
  • Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
  • Build automation framework for graphics system analysis
  • Collaborate closely with AR experience designers, software engineers, graphics architects / system engineers to analyze and improve the end-to-end graphics stack

Connaissances

C/C++
Computer Graphics
Shader Programming
Shader Assembly Programming
GPU Architecture
Game Engine

Formation

BS in Computer Science/Engineering or equivalent

Description du poste

Job Responsibilities:

Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiencesExecute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devicesBuild automation framework for graphics system analysisCollaborate closely with AR experience designers, software engineers, graphics architects / system engineers to analyze and improve the end-to-end graphics stack

Skills:

C/C++Computer Graphics KnowledgeShader ProgrammingShader Assembly ProgrammingGPU ArchitectureGame Engine

Education/Experience:

Background in Unity or Unreal gaming engines with script and shader programming experience.Familiarity with modern Graphics Pipeline, software stack, and performance profiling tools.Strong experience in 3D graphics development, execution, and profiling.Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.BS in Computer Science/Engineering or equivalent.

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