3D Prop Artist

Crytivo

San Diego (CA)

On-site

USD 65,000 - 90,000

Full time

3 days ago
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Job summary

Crytivo seeks a skilled 3D Prop Artist for the Open World project Autonomica in San Diego. You will review concept art, build assets from block-out to export, and customize elements within mechanical kits, textures, and materials.

Work with a stylized realism approach in a scientific Cassette Futurism setting, ensuring shading, UVs, and texture maps align with the project’s visual code and documented pipelines.

Qualifications

  • Experience in a full asset creation pipeline from block-out to export-ready models.
  • Strong understanding of structural plausibility and asset optimization.
  • Ability to adapt textures and materials to a stylized realism within a sci‑fi setting.

Responsibilities

  • Review concept art and docs to inform object mechanics and components.
  • Execute asset creation from block-out to export-ready models.
  • Develop new elements and customize assets within kits and documentation.
  • Refine mechanics and visuals to match the project’s visual code.

Skills

Poly modeling
Sub-D
Boolean workflows
ZBrush sculpting
Low-poly optimization
UV mapping
PBR shading
Trim sheets
Tileable textures
Texture baking

Tools

3ds Max
Blender
Maya
Substance Painter
Substance Designer
Marmoset Toolbag

Job description

We are looking for a 3D Prop Artist to join our team for the Open World project Autonomica.

Genre: Co-op PvE Automation & Crafting.

Art Style: Stylized Realism within a Scientific Cassette Futurism setting.

Responsibilities
  • Reviewing concept art and documentation. Understanding object mechanics, connection logic, and the functional purpose of components.
  • Executing the full asset creation pipeline, from block-out to export-ready models.
  • Developing new elements and customizing existing ones within architectural and mechanical construction kits. Working in accordance with technical regulations and documentation.
  • Working with unique texture sets and project-specific customizable materials. Studying internal documentation and adapting to established asset preparation methods.
  • Refinement of mechanics and visual elements while adhering to the project's established visual code.
Technical Requirements
  • Proficiency in Poly modeling, Sub-D, Boolean workflows, and ZBrush sculpting. Strong understanding of the constructive plausibility of objects.
  • Creating optimized Low-poly geometry with proper density distribution within established polycount budgets.
  • Expertise in shading setup (Hard/Soft edges, Custom Normals) to ensure clean baking and correct in-engine display.
  • Creating layouts with efficient UV space utilization. Proper island orientation for texturing and elimination of visual distortions. Proficiency in using Trim sheets, Tileable textures, and tiled geometry elements.
  • Baking maps without technical artifacts.
  • Working within a PBR pipeline. Translating material properties into a stylized look.
Software Stack
  • DCC: 3ds Max / Blender / Maya.
  • Texturing: Substance Painter, Substance Designer.
  • Baking / Render: Marmoset Toolbag.
Bonus Points
  • Understanding engine workflows (material setup, collider assignment, prefab structure).
  • Experience with cloth simulation and soft-surface environment props.
  • Understanding of 1970s-80s industrial design principles.
  • Experience with modular architecture and grid-snapping principles.
  • Ability to work with technical documentation and adapt to existing pipelines.
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