3D Modeling Intern

ETC Interactive Ltd.

New York (NY)

On-site

USD 23,000 - 34,000

Full time

14 days+

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Job summary

etc. interactive, a New York City-based game studio, seeks a 3D Modeling Intern to contribute Blender and Unreal Engine 5 work across our project. This generalist role offers room to grow into larger pieces like vehicle geometry and destructible buildings.

A true Blender expert will thrive and adapt quickly. The role can be performed remotely or in our New York City studio, with some overlap with Eastern Time hours.

Qualifications

  • Portfolio or reel of modelling work required.
  • Proficiency in Blender and UE5 preferred.
  • Understanding of game-ready topology, polycount budgets, UVs, and collision.
  • Ability to work from loosely defined tasks and ask questions.

Responsibilities

  • Model, clean up, and prepare assets in Blender for UE5.
  • Handle UVs, LODs, collision meshes, and export settings.
  • Build vehicle geometry from blockout to game-ready meshes.
  • Create destructible building geometry and modular pieces.
  • Iterate on feedback from founders and engineers.

Skills

Blender
Unreal Engine 5
Game-ready modelling
Proactive communication
FPS interest
Portfolio

Tools

Blender
Unreal Engine 5

Job description

etc. interactive is an independent game studio based in New York City. We are a tight-knit team of passionate gamers building Special Authority, a 72-player extraction-style first-person shooter built from the ground up in Unreal Engine, launching in early 2027.

We are looking for a 3D Modeling Intern to help with Blender and Unreal Engine 5 work across the project. This is a generalist role and a practical one. A lot of it is one-off tasks as they come up, with room to take on larger pieces of work, such as vehicle geometry or destructible building geometry, as you find your footing. What we need most is someone genuinely proficient in Blender who is around and ready to pick things up.

Responsibilities
  • Model, clean up, and prepare assets in Blender for use in Unreal Engine 5
  • Take on one-off modelling and geometry tasks as they come up across the project
  • Build vehicle geometry, from blockout through to game-ready meshes
  • Work on destructible building geometry, breaking structures into pieces that come apart sensibly
  • Handle UVs, LODs, collision meshes, and export settings so assets drop into UE5 cleanly
  • Iterate quickly on feedback from the founders and engineering as gameplay needs change
Qualifications
  • Working proficiency in Blender. Academic, self-taught, and hobby experience all count
  • Familiarity with Unreal Engine 5, or a clear willingness to pick it up quickly
  • Understanding of game-ready modelling: topology, polycount budgets, UVs, and collision
  • Comfortable being handed a loosely defined task and asking good questions rather than waiting for a full spec
  • Interest in FPS games is helpful. You will have better instincts for what a space needs to feel like to fight in
  • A portfolio or reel of your modelling work, however informal. Coursework and personal projects are fine
Location

This role can be performed remotely or in person from our New York City studio, whichever suits you. Some overlap with Eastern Time working hours is expected.

Term

10 to 12 weeks, with flexibility around your academic calendar. We are happy to work with your school if you are pursuing academic credit.

Compensation

The expected pay range for this position is $17 to $25 per hour. The actual compensation offered will be determined in good faith based on the candidate's experience, qualifications, and skills.

Questions or need accommodation? Reach out to careers@etcinteractive.com

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