Remote 3D Artist — Game-Ready Vehicles & Environments

MAK Technologies

Cambridge (MA)

Remote

USD 80,000 - 120,000

Full time

4 days ago
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Benefits offered by this job

Annual bonus
401K with company match
Medical/Dental/Vision Insurance
Disability insurance
PTO
Life Insurance
Career Growth Opportunities

Job summary

MAK Technologies, Inc. is seeking a hands-on 3D Artist to create game-ready vehicles, props, and terrains for our modeling, training, and simulation software.

You will work with artists and engineers to integrate assets in our proprietary software and build terrains using both commercial and in-house tools. The role emphasizes strong visual art skills, proficiency in 3ds Max or Maya, Photoshop, and Substance Painter, and experience with low/high-poly modeling.

Qualifications

  • Bachelor’s degree in Graphics or related experience.
  • Proficiency in 3ds Max or Maya, Photoshop, and Substance Painter.
  • Familiarity with low- and high-poly modeling.
  • Ability to create textures and effects maps in a PBR workflow.
  • Strong visual art skills.
  • Ability to work independently and manage priorities.
  • Basic understanding of coding and scripting.

Responsibilities

  • Create game-ready 3D art assets, including vehicles such as tanks, helicopters, and planes, and props such as buildings and environmental features.
  • Configure and integrate art assets in MAK’s proprietary software.
  • Build terrains using commercial and in-house tools.
  • Collaborate in a team environment to meet project deadlines.

Skills

3D art
Independent work
Proactive approach
Strong visual art skills

Education

Bachelor’s degree in Graphics

Tools

3ds Max
Maya
Photoshop
Substance Painter
Presagis Creator
Presagis Terra Vista
UV Layout
ZBrush
MotionBuilder
DI Guy
QGIS
Global Mapper

Job description

MAK Technologies, Inc. is seeking a hands-on 3D Artist to create game-ready vehicles, props, and terrains for our modeling, training, and simulation software.

You will work with artists and engineers to integrate assets in our proprietary software and build terrains using both commercial and in-house tools. The role emphasizes strong visual art skills, proficiency in 3ds Max or Maya, Photoshop, and Substance Painter, and experience with low/high-poly modeling.

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