Senior 3D Artist — Immersive Game Worlds in Unreal

Crs Soft

Fatih

Presencial

TRY 350 000 - 550 000

Tempo integral

14 dias+

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Vantagens oferecidas por esta oferta de emprego

Buffet breakfast in the office
Lots of events and celebrations
Education fund
Paid birthday off
All equipment provided
Interviews with experts
Marriage leave (5 days)
No dress code

Resumo da oferta

Crs Soft is seeking a Senior 3D Artist to build immersive game environments and characters across platforms, collaborating with designers, artists and developers to raise style and quality. You will create props and environments, optimize assets for game engines (Unreal Engine), and contribute to pipelines; a strong portfolio and proficiency in Blender/Maya, Substance Painter/Designer, Photoshop, and lighting are essential.

We value teamwork and innovative thinking.

Qualificações

  • Bachelor’s degree in a related field.
  • Experience collaborating with multiple disciplines in production.
  • Proficiency in Blender and Maya for 3D modeling.
  • Strong texturing skills using Substance Painter/Designer/Photoshop.
  • Ability to create environments in Unreal Engine.
  • Solid understanding of animation, lighting and rendering principles.

Responsabilidades

  • Create high-quality, efficient props and environment models.
  • Prepare 3D models for rigging and in-engine integration.
  • Configure meshes and materials in-engine.
  • Optimize scenes for game environments and performance.
  • Contribute to workflows and tool development with peers.
  • Mentor other artists and participate in knowledge sharing.

Conhecimentos

Team collaboration
Animation principles
Lighting & rendering
Problem solving
Interpersonal skills
Portfolio review

Formação académica

Bachelor's degree

Ferramentas

Blender
Maya
Substance Painter
Designer
Photoshop
Unreal Engine

Descrição da oferta de emprego

Crs Soft is seeking a Senior 3D Artist to build immersive game environments and characters across platforms, collaborating with designers, artists and developers to raise style and quality. You will create props and environments, optimize assets for game engines (Unreal Engine), and contribute to pipelines; a strong portfolio and proficiency in Blender/Maya, Substance Painter/Designer, Photoshop, and lighting are essential.

We value teamwork and innovative thinking.

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