3D Environment Artist — Build Immersive Game Worlds

Joygame Publishing

Fatih

Vor Ort

TRY 180.000 - 300.000

Vollzeit

Vor 4 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Joygame Publishing is seeking a passionate 3D Environment Artist for Madbyte Studio to help create immersive worlds across PC, mobile and NFT games. You will model, texture and optimize environments, build worlds that match the project’s art style, and collaborate with Art, Design and Development teams to deliver game-ready assets on deadlines.

A portfolio is required; experience on game projects and proficiency with Blender, Maya, 3ds Max, ZBrush and Substance Painter are expected, with Unreal

Qualifikationen

  • A portfolio showcasing your 3D environment and prop art is required.
  • Previous experience working on game projects.
  • Good knowledge of Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar tools.
  • Understanding of environment art, composition, and asset creation.
  • Knowledge of UV mapping, texturing, and PBR workflows.
  • Ability to create optimized assets for real-time games.
  • Strong attention to detail and teamwork skills.

Aufgaben

  • Create high-quality 3D environments, props, and level assets.
  • Build immersive game worlds that match the project's art style.
  • Model, texture, and optimize environment assets.
  • Work closely with the Art, Design, and Development teams.
  • Improve and update assets based on feedback.
  • Deliver game-ready assets within project deadlines.

Tools

Blender
Maya
3ds Max
ZBrush
Substance Painter

Jobbeschreibung

Joygame Publishing is seeking a passionate 3D Environment Artist for Madbyte Studio to help create immersive worlds across PC, mobile and NFT games. You will model, texture and optimize environments, build worlds that match the project’s art style, and collaborate with Art, Design and Development teams to deliver game-ready assets on deadlines.

A portfolio is required; experience on game projects and proficiency with Blender, Maya, 3ds Max, ZBrush and Substance Painter are expected, with Unreal

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