3D Environment Artist

Joygame Publishing

Fatih

On-site

TRY 180,000 - 300,000

Full time

3 days ago
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Job summary

Joygame Publishing is seeking a passionate 3D Environment Artist for Madbyte Studio to help create immersive worlds across PC, mobile and NFT games. You will model, texture and optimize environments, build worlds that match the project’s art style, and collaborate with Art, Design and Development teams to deliver game-ready assets on deadlines.

A portfolio is required; experience on game projects and proficiency with Blender, Maya, 3ds Max, ZBrush and Substance Painter are expected, with Unreal

Qualifications

  • A portfolio showcasing your 3D environment and prop art is required.
  • Previous experience working on game projects.
  • Good knowledge of Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar tools.
  • Understanding of environment art, composition, and asset creation.
  • Knowledge of UV mapping, texturing, and PBR workflows.
  • Ability to create optimized assets for real-time games.
  • Strong attention to detail and teamwork skills.

Responsibilities

  • Create high-quality 3D environments, props, and level assets.
  • Build immersive game worlds that match the project's art style.
  • Model, texture, and optimize environment assets.
  • Work closely with the Art, Design, and Development teams.
  • Improve and update assets based on feedback.
  • Deliver game-ready assets within project deadlines.

Tools

Blender
Maya
3ds Max
ZBrush
Substance Painter

Job description

Joygame, founded in 2009 and titled Turkey's first gaming company, supports talented gaming studios both in terms of financing and knowledge. It develops and publishes many games that have achieved great success in international markets. Reaching millions of players with different products in PC, mobile and NFT game categories, Joygame aims to provide entertainment experiences to players across all continents with local content.

We are looking for a “3D Environment Artist” for our Madbyte Studio and needed qualifications are below.

Responsibilities
  • Create high-quality 3D environments, props, and level assets
  • Build immersive game worlds that match the project's art style
  • Model, texture, and optimize environment assets
  • Work closely with the Art, Design, and Development teams
  • Improve and update assets based on feedback
  • Deliver game-ready assets within project deadlines
Qualifications
  • A portfolio showcasing your 3D environment and prop art is required. Applications without a portfolio will not be considered.
  • Previous experience working on game projects.
  • Good knowledge of Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar tools
  • Understanding of environment art, composition, and asset creation
  • Knowledge of UV mapping, texturing, and PBR workflows
  • Ability to create optimized assets for real-time games
  • Strong attention to detail and teamwork skills
Bonus Points
  • Experience with Unreal Engine
  • Experience creating modular environment assets
  • Knowledge of shaders and visual effects
  • Experience working on released game titles
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