Senior 3D Artist for Immersive Game Environments

Crs Soft

Fatih

On-site

TRY 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Buffet breakfast in the office
Education fund to support learning
Birthday off
No dress code
Lots of events and celebrations

Job summary

Crs Soft is seeking a Senior 3D Artist to build immersive game environments, characters, and levels. You will collaborate with designers and developers to push quality across platforms, shaping pipelines and ensuring consistency with art direction.

Ideal candidates have a strong Blender/Maya background, expertise in Unreal Engine, and a robust portfolio showing diverse environments and characters. The role involves rapid iteration and teamwork in a dynamic studio.

Qualifications

  • Bachelor's degree from a related field.
  • Experience working closely with different disciplines in a production environment.
  • Proficiency in 3D modeling software packages, especially Blender & Maya.
  • High competency with texturing software (Substance Painter, Designer, Photoshop).
  • Ability to create realistic environments in a game engine, specifically in Unreal Engine.
  • Strong understanding of the principles of animation, lighting and rendering.

Responsibilities

  • Creating high-quality, efficient, realistic, textured models of props and environment assets.
  • Preparing 3D models for rigging.
  • Configuring meshes and materials in-engine.
  • Validating models and optimizing scenes for game environments.
  • Contributing to workflow documentation and process improvement.
  • Effectively collaborating with peers as well as other teams.
  • Research and development of new tools and techniques.
  • Managing art asset libraries and other support systems.
  • Mentorship of other artists.

Skills

Blender
Maya
Unreal Engine
Substance Painter
Substance Designer
Texturing
Lighting
Animation
Photorealism
Collaboration

Education

Bachelor's degree

Tools

Photoshop

Job description

Crs Soft is seeking a Senior 3D Artist to build immersive game environments, characters, and levels. You will collaborate with designers and developers to push quality across platforms, shaping pipelines and ensuring consistency with art direction.

Ideal candidates have a strong Blender/Maya background, expertise in Unreal Engine, and a robust portfolio showing diverse environments and characters. The role involves rapid iteration and teamwork in a dynamic studio.

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