3D Game Artist

R2D Games

Fatih

Hybrid

TRY 250,000 - 450,000

Full time

37 hours ago
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Job summary

R2D Games is seeking a talented 2D/3D Game Artist to join our hybrid team in Istanbul. You will bridge character animation, asset creation, and real-time production, delivering polished mobile-ready assets and fluid animations for a variety of in-game elements.

You will collaborate with product and engineering teams, leveraging tools like Maya/Blender, Spine, and After Effects to produce high-quality visuals while ensuring performance on mobile platforms.

Qualifications

  • Requires a university degree in a relevant discipline.
  • At least 2 years of experience in 3D asset creation or 2D animation for games.
  • Experience with mobile asset optimization and performance considerations.
  • Experience in Unity is a strong plus; shaders and scripting are a bigger plus.
  • Strong eye for color, lighting, perspective, and material quality.
  • Good communication and ability to manage own workload effectively.

Responsibilities

  • Convert 2D concepts into polished 3D game assets optimized for mobile platforms.
  • Deliver high- and low-poly models with clean topology, UV mapping, and materials.
  • Own the full pipeline: texturing, lighting, and rendering.
  • Address technical and aesthetic challenges across production processes.
  • Create fluid animations for stylized characters, UI elements, and assets.
  • Build 2D particle effects in Unity with engineering and art teams.
  • Work with Spine and After Effects to edit and refine animated assets.
  • Collaborate across product, engineering, and art for player-centric design.

Skills

2D/3D game art experience
Color/lighting/perspective
Workload management

Education

University degree in a relevant discipline

Tools

Maya
3ds Max
Blender
ZBrush
Spine
After Effects
Photoshop
Illustrator

Job description

We're hiring a 2D/3D Game Artist to join our growing creative team. This is a hybrid role that sits at the intersection of character animation, asset creation, and real-time production. If you think in both dimensions and care deeply about how things move and feel, we'd love to meet you.

What you'll be working on:

  • Converting 2D concepts into polished 3D game assets optimized for mobile platforms
  • Delivering high- and low-poly models with clean topology, UV mapping, and material setups
  • Owning the full pipeline: texturing, lighting, and rendering
  • Solving technical and aesthetic challenges across the production process
  • Creating fluid animations for stylized characters, UI elements, and game assets - icons, pop-ups, menus, and more
  • Building 2D particle effects in Unity in close collaboration with engineering and technical art teams
  • Working in Spine and After Effects to edit and refine animated assets
  • Contributing to a design culture that always keeps the player experience at the center

What we're looking for:

  • A university degree in a relevant discipline
  • Minimum 2 years of experience in 3D asset creation and/or 2D animation for games
  • Proficiency in tools such as Maya, 3ds Max, Blender, or ZBrush for 3D work
  • Strong command of Spine, After Effects, Photoshop, and Illustrator for 2D animation
  • A solid understanding of mobile platform requirements and asset optimization
  • Experience in Unity is a strong advantage - knowledge of shaders and scripting is an even bigger one
  • A sharp eye for color, lighting, perspective, and material quality
  • Clear communication skills and the ability to manage your own workload effectively

Nice to have:

  • Background in graphic design, illustration, fine arts, or visual communications
  • Familiarity with bone and spritesheet animation workflows
  • You’ll work closely with product, engineering, and art teams throughout the full production cycle - with regular feedback loops that keep quality high and output purposeful.
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