Puzzle Level Designer - Hybrid-Casual, Data-Driven

Oreon Studios

Çankaya

Hybrid

TRY 120,000 - 180,000

Full time

14 days+
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Job summary

Oreon Studios in Ankara is seeking a Puzzle Level Designer to design, build, test, and iterate levels for hybrid-casual and casual puzzle games. You will create smooth difficulty curves and plan player progression across levels, collaborating with designers, developers, artists, and product teams to deliver satisfying experiences.

The role requires 2+ years in hybrid-casual or casual puzzles, Unity expertise, and the ability to analyze player metrics and adjust designs accordingly.

Qualifications

  • 2+ years in hybrid-casual or casual puzzle games.
  • Hands-on experience in at least one launched game.
  • Strong understanding of puzzle genres (Match-3, Blast, Sorting, etc.).
  • Experience in level design, difficulty balancing, pacing, and progression.
  • Clear communication and cross-functional collaboration.

Responsibilities

  • Design, build, test, and iterate levels for hybrid-casual and casual puzzle games.
  • Create smooth difficulty curves that keep players engaged without frustration.
  • Plan player progression across levels and introduce mechanics at the right pace.
  • Analyze level performance during launch and live operations.
  • Improve levels based on player feedback, gameplay metrics, and team insights.
  • Identify difficulty spikes, pacing issues, and drop-off points.
  • Work with developers, artists, and product teams to ensure high-quality gameplay.
  • Deconstruct top-performing puzzle games and extract useful design patterns.
  • Contribute to retention, engagement, and player satisfaction strategy.

Skills

Puzzle design
Level balancing
Unity
Data analysis
Collaboration
Player psychology

Tools

Unity

Job description

Oreon Studios in Ankara is seeking a Puzzle Level Designer to design, build, test, and iterate levels for hybrid-casual and casual puzzle games. You will create smooth difficulty curves and plan player progression across levels, collaborating with designers, developers, artists, and product teams to deliver satisfying experiences.

The role requires 2+ years in hybrid-casual or casual puzzles, Unity expertise, and the ability to analyze player metrics and adjust designs accordingly.

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