Level Designer (Puzzle Games)

Panteon Games

Çankaya

On-site

TRY 1,355,013 - 2,032,520

Full time

14 days+

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Benefits offered by this job

Meal card covering all food expenses
Fun team events and company gatherings
Supportive and creative team culture

Job summary

Panteon Games in Turkey is seeking a Level Designer who will create captivating levels for puzzle titles. Ideal candidates should possess a strong understanding of puzzle mechanics and have at least 1 year of mobile game level design experience, preferably in genres such as Match-3. Responsibilities include designing engaging levels, collaborating with teams, and analyzing player data to optimize gameplay. The role offers a creative work environment, teamwork, and professional growth opportunities.

Qualifications

  • 1+ years of professional experience in mobile game level design, preferably in Puzzle, Match-3, or Blast genres.
  • Ability to design a smooth progression curve that keeps players engaged without frustration.
  • Strong ability to collaborate effectively with artists and developers.

Responsibilities

  • Design, build, and test high-quality levels from concept to final polish.
  • Map out the player journey across hundreds of levels with a mix of challenge levels.
  • Provide feedback on internal tools to optimize the level creation process.
  • Partner with the data team to analyze level flow for calibrated difficulty.
  • Collaborate with the Game Design team to integrate new mechanics.
  • Conduct rigorous playtesting to ensure level fun and functionality.
  • Analyze live performance metrics for retention and progression improvements.
  • Maintain documentation of themes, mechanics, and difficulty tagging.

Skills

Puzzle Mechanics Understanding
Difficulty Balancing
Creative Problem Solving
Professional Experience in Level Design
Data-First Design
Technical Proficiency in Unity
Analytical Mindset
Strong Communication
Fluent English

Tools

Unity

Job description

We’re looking for a Level Designer at Panteon to create captivating and challenging experiences for our puzzle titles. If you have a knack for crafting “aha!” moments, mastering the art of the difficulty curve, and building levels that keep players coming back for one more try, we want you on our team.

What We Expect?
  • A Passion For Puzzle Mechanics: Deep understanding of what makes a puzzle satisfying at various sub-genres.
  • Difficulty Balancing: Ability to design a smooth progression curve that keeps players in a “flow state” challenging enough to engage, but never frustrating enough to quit.
  • Creative Problem Solving: Ability to take a single game mechanic and explore its depth through hundreds of unique level variations.
  • 1+ years of Professional Experience in mobile game level design (preferably in Puzzle, Match-3, or Blast genres).
  • Data-First Design: Ability to look at level-drop-off rates and “churn” data to identify where a level is too hard or too easy, and adjust accordingly.
  • Technical Proficiency: Comfortable working within Unity and using proprietary level editors or tile-based tools.
  • Analytical Mindset: Strong ability to deconstruct top-performing puzzle games to understand their level pacing and “special element” introduction.
  • Strong Communication: Ability to collaborate with artists to ensure levels are visually clear and with developers to ensure mechanics are bug-free.
  • Fluent English (both written and spoken).
What You Will Do?
  • Level Creation: Design, build, and test high-quality levels from concept to final polish using internal tools and Unity.
  • Pacing & Flow: Map out the player journey across hundreds of levels, ensuring a perfect mix of “easy wins” and “hard challenges.
  • Workflow Optimization: Provide decisive feedback on internal editor tools and collaborate with developers to streamline and optimize the level creation pipeline.
  • Data‑Driven Balancing: Partner with the data team to develop advanced methodologies for analyzing level flow, ensuring a perfectly calibrated difficulty curve based on player behavior.
  • Feature Integration: Collaborate with the Game Design team to introduce new blockers, power‑ups, and mechanics into the level flow at the right intervals.
  • Playtesting & Iteration: Conduct rigorous playtesting to ensure every level feels fair, fun, and functional.
  • Live Ops Support: Analyze live level performance metrics and re‑balance existing levels to improve player retention and progression.
  • Documentation: Maintain clear documentation of level themes, mechanics usage, and difficulty tagging.
What You Will Learn?
  • The Science of Retention: How specific level layouts and difficulty spikes directly impact player behavior and long-term retention.
  • Rapid Prototyping: How to quickly turn a mechanic idea into a playable level and iterate based on immediate feedback.
  • Advanced Level Analytics: How to use A/B testing and Heatmaps to refine the player experience.
What We Provide?
  • Meal card covering all food expenses.
  • Fun team events and company gatherings.
  • A supportive and creative team culture at one of the most established game studios in the industry.
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