Product Specialist

MildMania

Çankaya

On-site

TRY 380,000 - 520,000

Full time

14 days+

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Benefits offered by this job

Shipped game(s)
Industrial Engineering focus
Mobile games enthusiast

Job summary

MildMania is seeking a talented game designer with at least 2 years of experience in game design or level design, ideally for puzzle games. The role emphasizes strong Unity proficiency and the ability to analyze and deconstruct game mechanics and level structures.

You will design, test and optimize well-balanced levels, perform player data analysis including level funnels, and contribute to design strategy and documentation, delivering new content rapidly to meet production goals.

Qualifications

  • Minimum 2 years of experience in game design or level design, ideally within puzzle games.
  • Strong understanding of the production pipeline, game economy, balance and progression for mobile games.
  • Ability to analyze and deconstruct game mechanics and level structures.
  • Ability to analyze player data — including level funnel metrics such as completion and drop-off rates, difficulty curves, and per-level churn — and translate insights into actionable design improvements.
  • Advanced Unity proficiency, as level design and implementation are done directly in Unity.
  • Experience collaborating cross-functionally with artists and developers.
  • A minimum of a Bachelor's degree.
  • Excellent command of English

Responsibilities

  • Design, test and optimize well-balanced, engaging levels and game content.
  • Perform player data and level funnel analysis to evaluate and improve game performance.
  • Create and maintain design documentation and contribute to the game's overall design strategy.
  • Adjust design strategy based on retention and monetization goals.
  • Deliver new content rapidly based on production requirements

Skills

Level design
Puzzle games
Unity
Data-driven design
Cross-functional collaboration

Education

Bachelor's degree
Industrial Engineering degree

Tools

Unity

Job description


  • - Minimum 2 years of experience in game design or level design, ideally within puzzle games

  • - Strong understanding of the production pipeline, game economy, balance and progression for mobile games

  • - Ability to analyze and deconstruct game mechanics and level structures

  • - Ability to analyze player data — including level funnel metrics such as completion and drop-off rates, difficulty curves, and per-level churn — and translate insights into actionable design improvements

  • - Advanced Unity proficiency, as level design and implementation are done directly in Unity

  • - Experience collaborating cross-functionally with artists and developers

  • - A minimum of a Bachelor's degree

  • - Excellent command of English


Responsibilities


  • - Design, test and optimize well-balanced, engaging levels and game content

  • - Perform player data and level funnel analysis to evaluate and improve game performance

  • - Create and maintain design documentation and contribute to the game's overall design strategy

  • - Adjust design strategy based on retention and monetization goals

  • - Deliver new content rapidly based on production requirements


Plusses


  • - Bachelor's and/or Master's degree from an Industrial Engineering faculty

  • - Passion for playing mobile games across different genres

  • - Shipped game(s) before


Application Materials


  • - Resume / CV


MildMania is a company located in ODTÜ Teknokent.

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