Level Designer (Puzzle)

Oreon Studios

Çankaya

Hybrid

TRY 180,000 - 300,000

Full time

2 days ago
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Job summary

Oreon Studios in Ankara is seeking a Puzzle Level Designer to craft, test, and balance levels for hybrid-casual puzzle games. You’ll work with designers, developers, artists, and product teams to deliver engaging player experiences and optimize levels through data-driven decisions.

The role requires 2+ years in hybrid-casual puzzle games, Unity proficiency, and strong analytical and communication skills to drive progression and retention across live games.

Qualifications

  • 2+ years in hybrid-casual or casual puzzle games.
  • Experience in at least one launched game.
  • Strong understanding of puzzle genres (Match-3, Blast, Sorting, Merge, Block, Tile, etc.).
  • Experience in level design, balancing, pacing, and progression.
  • Ability to analyze player behavior and KPIs.

Responsibilities

  • Design, build, test, and iterate levels.
  • Create smooth difficulty curves and progression.
  • Analyze level performance during launch and live ops.
  • Improve levels based on feedback and metrics.
  • Collaborate with developers, artists, and product teams.
  • Deconstruct top-performing puzzle games to extract design patterns.
  • Contribute to retention and engagement strategy.

Skills

Level design
Analytics
Cross-functional collaboration
Player psychology

Tools

Unity

Job description

We are looking for a Puzzle Level Designer to join our team and help us build the next generation of hybrid-casual and casual puzzle games.

We are based in Ankara and work in a hybrid model. As a self-publishing mobile game studio, our games have reached more than 200 million downloads worldwide.

In this role, you will be responsible for designing, testing, balancing, and iterating levels for our new and existing puzzle games. You will work closely with game designers, developers, artists, and product teams to create satisfying player experiences and improve level performance through data-driven decisions.

What We’re Looking For
  • 2+ years of experience in hybrid-casual or casual puzzle games
  • Hands-on experience in at least one launched game
  • Strong understanding of puzzle genres such as Match-3, Blast, Sorting, Merge, Block, Tile, or similar casual puzzle mechanics
  • Experience in level design, difficulty balancing, pacing, and player progression
  • Unity experience, with the ability to create, implement, test, and iterate puzzle levels directly in the game engine, internal level editors, or similar game development tools
  • Ability to analyze player behavior, retention, churn, KPIs
  • Strong ability to deconstruct successful mobile puzzle games and turn insights into actionable level design decisions
  • A good sense of player psychology, game feel, challenge, and reward balance
  • Clear communication skills and the ability to collaborate with cross-functional teams
  • Strong note-taking and analytical working skills, with the ability to document findings clearly, structure insights, and turn observations into actionable product decisions
What You’ll Do
  • Design, build, test, and iterate levels for hybrid-casual and casual puzzle games
  • Create smooth difficulty curves that keep players engaged without causing frustration
  • Plan player progression across levels and introduce mechanics at the right pace
  • Analyze level performance during launch and live operations
  • Improve levels based on player feedback, gameplay metrics, and team insights
  • Identify difficulty spikes, pacing issues, unintended solutions, and drop-off points
  • Work with developers, artists, and product teams to ensure high-quality gameplay experiences
  • Deconstruct top-performing puzzle games and extract useful design patterns
  • Contribute to the overall retention, engagement, and player satisfaction strategy of our games
Why Join Us?
  • Work with a self-publishing mobile game studio with 200M+ downloads worldwide
  • Hybrid working model based in Ankara
  • Direct impact on games played by millions of players
  • Opportunity to work on both new prototypes and live games
  • Fast-paced, product-driven, and ownership-focused team culture
  • A collaborative environment where your ideas can quickly turn into playable experiences
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