Game Designer – PC & Console

Indie Souls Studio

Fatih

On-site

TRY 180,000 - 240,000

Full time

46 hours ago
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Job summary

Indie Souls Studio is seeking a game designer to design our next games with us, from the first idea to the launch. You will work directly with the founders and the development team, and you will own design decisions from prototype to release.

You play games like Unpacking, PowerWash Simulator, Stardew Valley, A Little to the Left, Overcooked and It Takes Two, and you can explain why they work. The idea of making several small, good games excites you.

Qualifications

  • Shipped or playable piece of work (game, mod, jam entry, prototype).
  • Explain a system in writing and diagrams.
  • Comfortable in the Unity editor (scenes, prefabs, etc.).
  • Balance player feedback with data, not opinion.

Responsibilities

  • Take new game ideas from paper to a playable prototype.
  • Design, playtest and tune the core loop, the systems and the levels.
  • On co-op projects, answer “why is playing together fun here” with design.
  • Turn player reviews and data from our released games into design decisions.
  • Write the design document and keep it alive throughout production.

Skills

System design
Playtesting
Data analysis
Design ownership

Tools

Unity

Job description

Indie Souls Studio is an independent game studio built by a small team of experienced developers and backed by private investment. We make high-quality, original games for PC and consoles. Our first title shipped on Steam in 2026 and found a wide audience. Next up are cozy games, co-op games and ideas that do not have a name yet. We are not tied to one genre. We are tied to a feeling: calm, curious games that are satisfying to finish.

The role

We are looking for a game designer to design our next games with us, from the first idea to the launch. You will work directly with the founders and the development team, and you will own design decisions from prototype to release.

Who this is for

You play games like Unpacking, PowerWash Simulator, Stardew Valley, A Little to the Left, Overcooked and It Takes Two, and you can explain why they work. The idea of making several small, good games instead of one huge one excites you. We are open to all experience levels; your portfolio and your view of this genre matter more than your title.

What you will do
  • Take new game ideas from paper to a playable prototype.
  • Design, playtest and tune the core loop, the systems and the levels.
  • On co-op projects, answer “why is playing together fun here” with design.
  • Turn player reviews and data from our released games into design decisions.
  • Write the design document and keep it alive throughout production.
What we look for
  • At least one shipped or playable piece of work: a game, a mod, a jam entry, a prototype.
  • You can explain a system in writing and in diagrams.
  • You are comfortable in the Unity editor (scenes, prefabs, etc.).
  • You weigh player feedback with data, not opinion.
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