Game Developer - PC & Console

Indie Souls Studio

Fatih

On-site

TRY 240,000 - 460,000

Full time

2 days ago
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Job summary

Indie Souls Studio is an indie game studio crafting calm, curiosity-driven games for PC and consoles. We seek a Unity developer to build new titles from scratch and keep existing releases running smoothly.

You’ll work on physics, co-op networking, saving systems, and performance, with a focus on reliable, testable gameplay and clean architecture. Join a small team with rapid iteration and a passion for quality.

Qualifications

  • At least one shipped or playable piece of work in Unity and C#.
  • Hands-on experience with physics, profiling and memory.
  • Comfortable with Git, including LFS and scene merge conflicts.
  • Habit of readable, testable code: game logic lives apart from MonoBehaviour.

Responsibilities

  • Build new games in C# and Unity from prototype to Steam launch.
  • Set up and maintain the networking layer on co-op projects.
  • Carry the infrastructure: Steam integration (achievements, cloud saves), the save system, performance, crash diagnostics.
  • Fix bugs and ship updates for our released games.
  • Test the code you write with Unity Test Runner; tests are a rule, not a preference.

Skills

Unity development
C# programming
Gameplay programming
Co-op networking
Testable code
Git versioning

Tools

Unity Engine
Git LFS
Steamworks
Netcode for GameObjects

Job description

Indie Souls Studio is an indie game studio founded by senior people with more than ten years of experience each in their own field, backed by private, independent investment. Our goal is to make high-quality, original games that reach hundreds of thousands of players on PC and consoles. Our first game, DinoBones: Tidy Up the Museum, is out on Steam and we reached more than 100k copies in a month. Next up are different games: cozy games, co-op games, ideas that do not have a name yet. We are not tied to one genre. The one thing we are tied to is a feeling: calm, curious games that are satisfying to finish.

We are looking for a Unity developer to build our next games with us from scratch and to keep our released games running.

Who this is for

You actually play games like Unpacking, PowerWash Simulator, Stardew Valley, A Little to the Left, Overcooked and It Takes Two, and the technical side of this genre excites you: physics that feels right, smooth co-op, saving that is invisible and never fails, a clean launch on Steam. We are not asking for a seniority level: let your code and the things you have shipped speak.

What you will do

  • Build new games in C# and Unity from prototype to Steam launch.
  • Set up and maintain the networking layer on co-op projects.
  • Carry the infrastructure: Steam integration (achievements, cloud saves), the save system, performance, crash diagnostics.
  • Fix bugs and ship updates for our released games.
  • Test the code you write with Unity Test Runner; here, writing tests is a rule, not a preference.

What we look for

  • At least one shipped or playable piece of work in Unity and C#.
  • Hands-on experience with physics, profiling and memory.
  • Comfortable with Git, including LFS and scene merge conflicts.
  • A habit of readable, testable code: game logic lives apart from MonoBehaviour.

Nice to have

  • Multiplayer or co-op experience (Netcode for GameObjects, Photon, Steam networking; any of them).
  • Experience with Steamworks, Sentry, FMOD or UI systems (WPF).
  • URP shaders, lightmap baking, Steam Deck or gamepad support.

How we work

Small team, short decision path. A fix reaches players in days. Our custom development tools are part of our daily workflow; we expect you to be open to that.

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