Senior Game Designer (Full Time - Remote)

Collectiveace

Fatih

Remote

TRY 3,108,808 - 4,145,077

Full time

14 days+
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Benefits offered by this job

Flexible hours
Competitive compensation
Autonomy in a dynamic culture

Job summary

A leading gaming firm is seeking an experienced Senior Game Designer to shape core systems for a strategy mobile title. You will own key gameplay systems, balance progression, and collaborate with Product, Engineering, and Art. The role requires 5+ years of game design experience and a strong understanding of game economies. This position offers a fully remote work environment, competitive compensation, and opportunities for mentorship in a dynamic culture.

Qualifications

  • 5+ years of game design experience with at least one shipped title.
  • Strong understanding of strategy/RPG game economies.
  • Experience with live-service games.
  • Excellent communication skills.

Responsibilities

  • Design and iterate on core strategy mechanics.
  • Balance progression curves and difficulty scaling.
  • Create clear design documentation and specifications.
  • Collaborate with Engineering and Art for feature implementation.
  • Analyze player data to optimize mechanics and monetization.
  • Mentor junior designers through design reviews.

Skills

Game design experience
Understanding of game economies
Live service games experience
Proficiency with design tools (Excel/Sheets, Miro, Figma)
Analytical mindset
Communication skills
Mentoring ability
Feature development from concept to launch

Tools

Excel/Sheets
Miro
Figma
Notion

Job description

The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in‑class solutions for our clients. We’re seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.

Role Overview

As a Senior Game Designer, you’ll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live‑ops integration. You’ll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.

Key Responsibilities
  • Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
  • Balance progression curves, difficulty scaling, and reward structures for mobile sessions
  • Create clear design documentation, flowcharts, wireframes, and system specifications
  • Prototype mechanics (paper or in‑engine) to validate design hypotheses
  • Collaborate with Engineering and Art to implement and polish features
  • Partner with LiveOps and Analytics to define KPIs and design A/B tests
  • Analyze player data and feedback to optimize mechanics, economy, and monetization
  • Support QA with scenario testing and balance validation
  • Mentor junior designers through design reviews, feedback sessions, and documentation standards
  • Lead design discussions and advocate for player‑first solutions across disciplines
  • Drive design quality and consistency across features, establishing best practices for the team
What We Offer
  • Global team of industry veterans from leading gaming and tech companies
  • High‑impact projects where your decisions shape the player experience
  • Flexible hours and fully remote work environment
  • Competitive compensation with clear growth path
  • Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements
  • 5+ years of game design experience with at least one shipped title
  • Strong understanding of strategy/RPG game economies, progression systems, and meta‑loops
  • Experience with live‑service games (events, seasons, retention mechanics)
  • Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
  • Familiarity with F2P monetization and game economies
  • Analytical mindset: comfortable with KPIs, player metrics, and data‑driven iteration
  • Excellent communication skills with ability to document complex systems clearly
  • Proven ability to mentor team members and elevate design quality
  • Experience leading feature development from concept to launch
Nice to Have
  • Experience with strategy, 4X, or grand strategy titles
  • Mobile game design background
  • Basic scripting/prototyping skills (Lua, Python, C#, or similar)
  • Hands‑on Unity experience
  • Active engagement with player communities
  • Previous experience managing or leading small design teams
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