Game Designer (AI-Native & Hybrid-Casual)

Playops Studio

Konak

Presencial

TRY 320 000 - 520 000

Tempo integral

Há 3 dias
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Resumo da oferta

Playops Studio in Turkey is seeking a hands-on AI-first Game Designer to shape hybrid-casual experiences from concept to playable prototype. You will work with a small multidisciplinary team to explore mechanics, refine loops, tune feel, and evaluate early builds using internal tools and player insights.

This role emphasizes rapid prototyping, playtesting, QA discipline, and ownership in a fast-moving studio.

Qualificações

  • Experience designing hybrid-casual or casual puzzle games.
  • Proven ability to turn concepts into playable prototypes.
  • Strong playtesting discipline and bug identification.
  • Ability to decompose game systems and progression.
  • Portfolio of mobile game design work is a plus.

Responsabilidades

  • Game Concept & Mechanic Design: develop original hybrid-casual concepts and briefs.
  • Rapid Prototyping & Iteration: turn ideas into playable prototypes quickly.
  • Level Design, Progression & Game Feel: balance early progression and controls.
  • Playtesting & Quality Assurance: test prototypes and communicate improvements.
  • AI-Assisted Design Workflows: use AI tools to support ideation and docs.
  • Cross-Functional Collaboration: work with art, engineering, product to move ideas to build.

Conhecimentos

Hybrid-Casual Design
AI-First Mindset
Playtesting & QA
Systems Thinking
Ownership & Adaptability

Ferramentas

Unity

Descrição da oferta de emprego

About Playops Studio

Playops Studio is an AI-powered mobile game studio focused on creating engaging hybrid-casual experiences. We combine creative game design, rapid prototyping, AI-assisted workflows, and data-driven experimentation to develop and validate promising game concepts. Our approach prioritizes player experience, fast iteration, and evidence-based decisions.

We are a lean, ambitious team where creativity, technology, and player insights come together. We are looking for a hands-on, AI-first Game Designer who can turn promising ideas into compelling, high-retention gameplay experiences.

The Role

At Playops, you will work at the intersection of creative game design, AI-assisted development, and rapid experimentation. You will help shape games from early concepts through playable prototypes.

You will explore original mechanics, refine core gameplay loops, tune game feel and progression, and evaluate early builds through hands-on playtesting. Working closely with a small multidisciplinary team, you will use internal tools and player insights to make thoughtful design decisions and continuously improve the experience.

Key Responsibilities
  • Game Concept & Mechanic Design: Develop and refine original hybrid-casual game concepts, core loops, and engaging mechanics. Review early design ideas and turn promising directions into clear, actionable briefs.
  • Rapid Prototyping & Iteration: Collaborate with the team to turn ideas into playable prototypes quickly. Explore creative combinations of proven mechanics, test assumptions, and improve designs through experimentation.
  • Level Design, Progression & Game Feel: Design and balance early-game progression, difficulty curves, puzzle constraints, feedback, and controls to create intuitive, satisfying experiences that support player engagement and retention.
  • Playtesting & Quality Assurance: Test early web-playable prototypes and Unity builds against agreed quality standards. Identify usability issues, edge cases, visual clutter, control friction, and progression blockers; communicate practical improvements.
  • AI-Assisted Design Workflows: Use AI-powered tools to support ideation, design documentation, creative exploration, and iteration. Collaborate with engineering and product teammates to improve the effectiveness of these workflows.
  • Cross-Functional Collaboration: Work across game design, level creation, creative testing, and QA in a fast-moving team. Partner with art, engineering, and product colleagues to take ideas from concept to playable build.
What We Are Looking For
  • Hybrid-Casual / Casual Design Intuition: Strong understanding of casual puzzle, sorting, matching, or arcade mechanics. You know how to make onboarding intuitive, challenges rewarding, and progression compelling.
  • AI-First Mindset: Comfortable using AI tools as part of a practical creative workflow, with curiosity about emerging capabilities and a willingness to learn, experiment, and improve how you work.
  • Hands-On Playtesting & QA Discipline: You enjoy playing rough prototypes, challenging design assumptions, identifying bugs and user-experience friction, and communicating findings clearly and systematically.
  • Systems & Design Thinking: Ability to break games into their underlying mechanics, constraints, feedback systems, and progression loops, rather than focusing only on visual themes.
  • Ownership & Adaptability: You thrive in small, fast-moving teams, take initiative, contribute across multiple concepts, and take pride in turning ideas into high-quality playable experiences.
  • Bonus Points: Familiarity with Unity, basic game balancing, level editing, or web-based playable prototypes. A portfolio of mobile game design work or shipped titles is a plus.
Why Join Playops?
  • Creative Ownership & Variety: Shape multiple game concepts and work through rapid development cycles, with meaningful input into mechanics, progression, and the overall player experience.
  • Experimentation & Player Insights: Make decisions informed by playtesting, real player feedback, and performance data. Learn quickly, iterate thoughtfully, and invest in the ideas that resonate with players.
  • Ground-Floor Impact: Join a close-knit team where your creative choices help shape our games, our development approach, and the future of the studio.
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