2D/3D Animation & VFX Artist (Mid

Miniclip

Konak

On-site

TRY 500,000 - 900,000

Full time

2 hours ago
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Job summary

Miniclip is seeking a skilled 2D/3D Animation & VFX Artist to animate, implement, and optimize assets for mobile games. You will build real‑time effects and integrate them into Unity/Cocos2d‑x projects, collaborating with artists, designers, and engineers to align with the art direction and performance targets.

You will own tasks from concept through delivery, creating high‑quality visuals, and contributing to efficient production workflows while ensuring responsive gameplay and visual polish

Qualifications

  • Proven professional experience in game animation and real‑time VFX with a strong portfolio.
  • Hands-on expertise in rigging, skinning, and 2D skeletal animation using Spine.
  • Proficiency in Blender or Maya for animation and rigging workflows.

Responsibilities

  • Create 2D/3D animations for characters, objects, and in‑game elements.
  • Set up 2D rigs in Spine and integrate animations into the engine.
  • Create character/object animations in Blender/Maya and adapt existing ones.
  • Design stylized, real‑time VFX for events, rewards, and transitions.
  • Create UI animations for menus, progression, and feedback.
  • Integrate animations and effects into Unity/Cocos2d‑x and collaborate with developers.
  • Ensure animations enhance timing, clarity, and responsiveness.
  • Optimize animations/effects for mobile without sacrificing quality.
  • Create organized reusable assets and improve production workflows.
  • Take ownership, track progress, and refine deliverables with feedback.

Skills

2D/3D animation
Rigging & skinning
Spine rigging
Blender/Maya
Unity/Cocos2d-x
Real-time VFX
Mobile optimization
Team collaboration
English communication

Tools

Spine
Blender
Maya
Unity
Cocos2d-x

Job description

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2D/3D Animation & VFX Artist (Mid-Senior)

We are looking for a talented 2D/3D Animation & VFX Artist to bring our mobile games to life through engaging animations and visual effects.

In this role, you will create 2D and 3D animations, develop real-time visual effects, and integrate your work into our Unity/Cocos2d-x-based projects. Working closely with artists, game designers, and developers, you will contribute to the visual identity of our games and enhance the overall player experience.

We are looking for a team player who can take ownership of their work from concept to implementation and optimization, creating high-quality assets that align with the game's art direction and mobile performance requirements.

What You'll Do

  • Create 2D and 3D animations for characters, objects, and in-game elements.
  • Set up 2D rigs in Spine, create animations, and integrate them into the game engine.
  • Create character and object animations using Blender, Maya, or equivalent 3D software, and adapt existing animations when needed.
  • Design stylized, real-time visual effects for in-game events, rewards, and transitions.
  • Create UI animations that support game menus, progression systems, and player feedback.
  • Integrate animations and visual effects into Unity/Cocos2d-x projects and collaborate with developers on any required technical adjustments.
  • Ensure animations and effects enhance gameplay timing, clarity, and responsiveness.
  • Optimize animations and effects for mobile devices while maintaining a balance between visual quality and performance.
  • Create well-organized, reusable assets and contribute to improving production workflows.
  • Take ownership of assigned tasks, track progress, and refine deliverables based on feedback.

What We're Looking For

  • 3–5+ years of professional experience in game animation and/or real-time VFX, supported by a portfolio showcasing your animation and visual effects work.
  • Strong hands‑on experience with rigging, skinning, and 2D skeletal animation in Spine.
  • Proficiency in Blender, Maya, or equivalent 3D software, particularly in animation and rigging workflows.
  • Experience working with Unity or Cocos2d‑x, including the integration of animations, particle systems, and visual effects into game engines.
  • A solid understanding of fundamental animation principles, including timing, anticipation, weight, and follow‑through.
  • A strong artistic eye for stylized movement, color, composition, and visual clarity.
  • Experience creating real‑time effects that complement gameplay and the overall art direction of a project.
  • Understanding of mobile performance limitations and the ability to optimize assets accordingly.
  • Ability to plan and deliver tasks in line with production timelines.
  • Strong communication and teamwork skills, with the ability to both give and receive constructive feedback.
  • Good written and spoken English skills.

Nice to Have

  • Experience working on published mobile games or live‑operated game projects.
  • Knowledge of shaders, materials, and real‑time rendering workflows.
  • Experience creating VFX textures, sprite sheets, and flipbook animations.
  • Proficiency in Photoshop, After Effects, or similar tools.
  • Experience creating cinematic sequences.
  • Basic knowledge of C# or C++ to support animation and VFX integration.
  • Experience improving production workflows and sharing knowledge with other artists.

Job Description

We are looking for a talented 2D/3D Animation & VFX Artist to bring our mobile games to life through engaging animations and visual effects.

In this role, you will create 2D and 3D animations, develop real‑time visual effects, and integrate your work into our Unity/Cocos2d‑x‑based projects. Working closely with artists, game designers, and developers, you will contribute to the visual identity of our games and enhance the overall player experience.

We are looking for a team player who can take ownership of their work from concept to implementation and optimization, creating high‑quality assets that align with the game's art direction and mobile performance requirements.

What You'll Do

  • Create 2D and 3D animations for characters, objects, and in-game elements.
  • Set up 2D rigs in Spine, create animations, and integrate them into the game engine.
  • Create character and object animations using Blender, Maya, or equivalent 3D software, and adapt existing animations when needed.
  • Design stylized, real‑time visual effects for in-game events, rewards, and transitions.
  • Create UI animations that support game menus, progression systems, and player feedback.
  • Integrate animations and visual effects into Unity/Cocos2d‑x projects and collaborate with developers on any required technical adjustments.
  • Ensure animations and effects enhance gameplay timing, clarity, and responsiveness.
  • Optimize animations and effects for mobile devices while maintaining a balance between visual quality and performance.
  • Create well‑organized, reusable assets and contribute to improving production workflows.
  • Take ownership of assigned tasks, track progress, and refine deliverables based on feedback.

What We're Looking For

  • 3–5+ years of professional experience in game animation and/or real-time VFX, supported by a portfolio showcasing your animation and visual effects work.
  • Strong hands‑on experience with rigging, skinning, and 2D skeletal animation in Spine.
  • Proficiency in Blender, Maya, or equivalent 3D software, particularly in animation and rigging workflows.
  • Experience working with Unity or Cocos2d‑x, including the integration of animations, particle systems, and visual effects into game engines.
  • A solid understanding of fundamental animation principles, including timing, anticipation, weight, and follow‑through.
  • A strong artistic eye for stylized movement, color, composition, and visual clarity.
  • Experience creating real‑time effects that complement gameplay and the overall art direction of a project.
  • Understanding of mobile performance limitations and the ability to optimize assets accordingly.
  • Ability to plan and deliver tasks in line with production timelines.
  • Strong communication and teamwork skills, with the ability to both give and receive constructive feedback.
  • Good written and spoken English skills.

Nice to Have

  • Experience working on published mobile games or live‑operated game projects.
  • Knowledge of shaders, materials, and real‑time rendering workflows.
  • Experience creating VFX textures, sprite sheets, and flipbook animations.
  • Proficiency in Photoshop, After Effects, or similar tools.
  • Experience creating cinematic sequences.
  • Basic knowledge of C# or C++ to support animation and VFX integration.
  • Experience improving production workflows and sharing knowledge with other artists.
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