2D Animator

Jymoon Games

Fatih

On-site

TRY 300,000 - 540,000

Full time

14 days+
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Job summary

Jymoon Games in Fatih, Turkey, is seeking a 2D Character Animator (Spine & Unity) to bring characters to life with expressive, mobile-friendly animations. You will create animations in Spine and support Unity implementation.

You will collaborate with artists and developers to ensure animations work in-game, optimize for mobile performance, and iterate based on feedback while maintaining a consistent animation style.

Qualifications

  • Experience in 2D character animation.
  • Strong knowledge of Spine/Unity Animator.
  • Understanding of Unity animation implementation.
  • Strong grasp of animation principles such as timing, spacing, anticipation, squash and stretch, follow-through, and appeal.
  • Ability to create expressive animations with clear silhouettes.
  • Understanding of mobile game animation constraints.
  • Ability to collaborate with Art, Product, and Development teams.
  • Experience in mobile, casual, hybrid-casual, or puzzle games.
  • Experience preparing sprite sheets and Unity-ready animation assets.
  • Knowledge of Photoshop, After Effects, Toon Boom, or similar tools.
  • Basic drawing or illustration skills.
  • Genuine passion for mobile games and game development.

Responsibilities

  • Create high-quality 2D character animations using Spine/Unity Animator
  • Animate idle, walk, run, celebrate, lose, interact, reaction, and gameplay-related motions
  • Prepare Spine/Unity Animator rigs and animation structures suitable for Unity
  • Work closely with artists and developers to ensure animations work well in-game
  • Create animations that support character personality, gameplay readability, and visual appeal
  • Optimize Spine/Unity Animator animations for mobile performance
  • Iterate quickly based on feedback and technical requirements
  • Maintain consistency with the project’s animation style

Skills

2D character animation
timing & motion principles
collaboration

Tools

Spine
Unity
Photoshop
After Effects
Toon Boom

Job description

We are looking for a 2D Character Animator (Spine & Unity) to bring our characters to life with expressive, polished, and mobile-friendly animations. You will create character animations in Spine and support Unity implementation.

Applications including a portfolio will be prioritized during the review process.

Responsibilities
  • Create high-quality 2D character animations using Spine/Unity Animator
  • Animate idle, walk, run, celebrate, lose, interact, reaction, and gameplay-related motions
  • Prepare Spine/Unity Animator rigs and animation structures suitable for Unity
  • Work closely with artists and developers to ensure animations work well in-game
  • Create animations that support character personality, gameplay readability, and visual appeal
  • Optimize Spine/Unity Animator animations for mobile performance
  • Iterate quickly based on feedback and technical requirements
  • Maintain consistency with the project’s animation style
Requirements
  • Experience in 2D character animation
  • Strong knowledge of Spine/Unity Animator
  • Understanding of Unity animation implementation
  • Strong grasp of animation principles such as timing, spacing, anticipation, squash and stretch, follow-through, and appeal
  • Ability to create expressive animations with clear silhouettes
  • Understanding of mobile game animation constraints
  • Ability to collaborate with Art, Product, and Development teams
  • Experience in mobile, casual, hybrid-casual, or puzzle games
  • Experience preparing sprite sheets and Unity-ready animation assets
  • Knowledge of Photoshop, After Effects, Toon Boom, or similar tools
  • Basic drawing or illustration skills
  • Genuine passion for mobile games and game development
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