VFX Artist

ONEMT PTE. LTD.

Singapore

On-site

SGD 42,000 - 68,000

Full time

7 days ago
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Job summary

ONEMT PTE. LTD. is seeking a creative VFX Artist to craft high-impact particle effects and combat feedback for our project. You will design elemental magic, slashes, shrine energy fields, and boss abilities to enhance combat feel on mobile screens.

The role focuses on combat readability, texture and shader creation, and performance optimization to ensure smooth gameplay across devices.

Qualifications

  • Strong portfolio showcasing stylized, action-oriented VFX.
  • Proficiency with Unity VFX Graph / Particle System.
  • Experience creating textures and shaders in Photoshop, Substance, or Houdini.

Responsibilities

  • Design and implement stylized VFX for elemental skills, combat, and UI feedback.
  • Create flipbooks, particle textures, and shader graphs for dynamic effects.
  • Optimize particle systems and textures for performance on mobile devices.
  • Ensure telegraphs, hit areas, and status effects remain clear on small screens.

Skills

Portfolio of stylized VFX
Unity VFX Graph
Particle systems

Tools

Unity
Photoshop
Substance
Houdini

Job description

We are looking for a creative VFX Artist to design high-impact particle effects and visual combat feedback for our Project. You will craft dynamic elemental magic, attack slashes, shrine energy fields, and boss abilities that enhance combat feel without cluttering the screen during high-density encounters.

Key Responsibilities

  • Combat & Environmental VFX:Design and implement stylized visual effects for elemental skill abilities (fire, ice, lightning, Aether), weapon impacts, environmental hazards, and UI feedback.
  • Texture & Shader Creation:Create custom flipbooks, particle textures, and shader graphs for dynamic visual elements (e.g., aura glows, shield barriers, elemental bursts).
  • Performance Optimization:Optimize particle systems, overdraw, draw calls, and texture atlases to ensure stable frame rates across low-to-high-end mobile devices.
  • Combat Readability:Balance visual flair with gameplay clarity, ensuring telegraphs, hit areas, and status effects remain clear on small mobile screens.

Requirements

  • Strong portfolio showcasing stylized, action-oriented VFX for games (anime/high-fantasy aesthetic preferred).
  • Proficiency in particle systems (e.g., Unity VFX Graph / Particle System).
  • Ability to author textures, mesh shapes, and flipbooks in Photoshop, Substance, or Houdini.
  • Solid understanding of mobile GPU constraints, draw call reduction, and overdraw management.
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