3D Animator

ONEMT PTE. LTD.

Singapore

On-site

SGD 60,000 - 90,000

Full time

8 days ago
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Job summary

ONEMT PTE. LTD. is seeking a talented 3D Animator to breathe life into high-fantasy heroes, enemies, and epic bosses for fast-paced mobile combat. You will craft fluid, expressive animations tailored for top-down gameplay and ensure seamless in-engine execution with client engineers and game designers.

Responsibilities include creating high-quality keyframes, rigging for mobile budgets, and integrating animations within Unity/Unreal while preserving timing for hitboxes and skill cancels.

Qualifications

  • Proven experience as a 3D Animator on released mobile or PC action titles.
  • Mastery of Maya, Blender, or 3ds Max for keyframe animation and rigging.
  • Experience setting up animation controllers and state machines in Unity.
  • Strong understanding of animation principles (timing, weight, anticipation, impact) applied to stylized anime/high-fantasy characters.

Responsibilities

  • Keyframe high-quality 3D animations for heroes, monsters, and bosses (attacks, skill casts, locomotion, hits, idle).
  • Build, test, and optimize skeletons, joints, and control rigs for mobile performance budgets.
  • Import and set up animation trees, state machines, and blend trees in-engine (Unity/Unreal).
  • Ensure readably strong silhouettes and pacing from a top-down mobile camera.

Tools

Maya
Blender
3ds Max
Unity

Job description

Job Summary

We are seeking a talented 3D Animator to bring our high-fantasy heroes, dynamic enemies, and epic bosses to life. You will be responsible for creating fluid, impactful, and expressive character animations tailored for fast-paced mobile combat. Working closely with client engineers and game designers, you will ensure animations look crisp from top-down game camera angles and execute seamlessly in-engine.

Key Responsibilities
  • Combat & Character Animation:Keyframe high-quality 3D animations for playable heroes, monsters, and bosses (including attacks, skill casts, locomotion, hits, and idle states).
  • Technical Setup & Rigging:Build, test, and optimize character skeletons, joint structures, and control rigs tailored for mobile performance budgets.
  • Engine Integration:Import and set up animation trees, state machines, and blend trees in-engine (Unity/Unreal), ensuring frame-accurate timing for hitboxes and skill cancels.
  • Mobile Readability & Style:Ensure attack silhouettes, anticipation frames, and weight distribution read cleanly at high speeds from a top-down mobile camera perspective.
Requirements
  • Proven experience as a 3D Animator on released mobile or PC action titles.
  • Mastery of Maya, Blender, or 3ds Max for keyframe animation and rigging.
  • Experience setting up animation controllers and state machines in Unity.
  • Strong understanding of animation principles (timing, weight, anticipation, impact) applied to stylized anime/high-fantasy characters.
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