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Atome is seeking a Game UX/UI Designer to own the full UX/UI art pipeline, from interaction design to in-engine integration in Unity. You’ll define information architecture, prototypes, and visual standards across Figma, AI tools, and the game engine to deliver polished experiences.
You will shape player journeys, create flows for combat, progression, and monetization, establish a cohesive UI language, collaborate with UI motion, VFX, and external teams, and shepherd work from requirements to
We are looking for an individual who can own and drive the complete game UX/UI art pipeline from end to end, with a primary focus on interaction design, UI visual design, in-engine integration, and final experience acceptance.
Starting from gameplay and product objectives, you will establish the information architecture, interaction prototypes, visual standards, and collaboration and acceptance criteria across Figma, AI tools, and Unity.