Game UI/UX Designer

Atome

Singapore

On-site

SGD 90,000 - 150,000

Full time

14 days+
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Job summary

Atome is seeking a Game UX/UI Designer to own the full UX/UI art pipeline, from interaction design to in-engine integration in Unity. You’ll define information architecture, prototypes, and visual standards across Figma, AI tools, and the game engine to deliver polished experiences.

You will shape player journeys, create flows for combat, progression, and monetization, establish a cohesive UI language, collaborate with UI motion, VFX, and external teams, and shepherd work from requirements to

Qualifications

  • 2+ years in game UX/UI with end-to-end ownership.
  • Strong UI/UX judgment for both interaction design and visuals.
  • Experience bringing a game or major feature from development to launch.
  • Solid understanding of mobile game monetization and live ops.
  • Proficiency with Figma and familiarity with Photoshop.
  • Knowledge of Unity UI/UGUI production and performance constraints.
  • Ability to translate ambiguous problems into clear designs and tasks.
  • Excellent communication and leadership across disciplines.

Responsibilities

  • Define player journeys, information architecture, and feedback systems.
  • Create flows, wireframes, and prototypes for combat, progression, and monetization.
  • Maintain consistent UI and visual standards to improve usability.
  • Define UI language, Figma components, and the design system.
  • Ensure UI supports multiple resolutions, devices, and languages.
  • Set objectives and quality benchmarks for transitions and tutorials.
  • Collaborate with motion designers and VFX to translate intent into assets.
  • Manage workflow from requirements to Unity integration and approval.
  • Establish ownership, deliverables, and review processes.
  • Collaborate with game design, client engineering, art, publishing, and external teams.
  • Review final experience on target devices.

Skills

Interaction design
UI visual design
End-to-end ownership
Communication & leadership
Portfolio demonstrating design process

Tools

Figma
Photoshop
Unity UI/UGUI

Job description

Role Overview

We are looking for an individual who can own and drive the complete game UX/UI art pipeline from end to end, with a primary focus on interaction design, UI visual design, in-engine integration, and final experience acceptance.

Starting from gameplay and product objectives, you will establish the information architecture, interaction prototypes, visual standards, and collaboration and acceptance criteria across Figma, AI tools, and Unity.

Key Responsibilities
  • Define player journeys, information architecture, interaction logic, and feedback systems.
  • Create user flows, wireframes, and prototypes for combat, progression, monetization, live events, and social features.
  • Establish consistent interaction and visual standards that improve usability and reduce cognitive load.
  • Define and maintain the game’s UI visual language, Figma component library, and design system.
  • Ensure UI designs support multiple resolutions, devices, and languages.
  • Define the objectives, hierarchy, pacing, and quality standards for screen transitions, micro-interactions, reward feedback, tutorials, and monetization presentations.
  • Collaborate with UI motion designers and VFX artists to translate interaction intent and visual direction into clear motion requirements, references, and acceptance criteria.
  • Manage the workflow from requirements and prototypes through Prefab creation, Unity integration, and final approval.
  • Establish clear ownership, deliverables, review processes, and quality benchmarks.
  • Collaborate with game design, client engineering, technical art, art, publishing, and external production teams.
  • Review the final experience on target devices and resolutions.
Qualifications
  • At least two years of game UX/UI experience, including end-to-end ownership of a game project or major feature.
  • Experience in either interaction design or UI visual design, with strong professional judgment in the other.
  • Experience taking at least one game or major release from development through launch.
  • Strong understanding of mobile-game development, monetization, and live operations.
  • Advanced proficiency in Figma and familiarity with tools such as Photoshop.
  • Working knowledge of Unity UI/UGUI, including its production and performance constraints.
  • Experience building design systems and cross-functional workflows.
  • Ability to turn ambiguous problems into clear designs, tasks, and acceptance criteria.
  • Strong communication, collaboration, feedback, and leadership skills.
  • A portfolio demonstrating design process, decision-making, and final in-game results.
Preferred Qualifications
  • Experience with complex game systems, usability testing, accessibility, localization, or multi-platform design.
  • Experience with AI-assisted design, Figma-to-Unity workflows, automated asset export, component generation, or UI tool development.
  • Experience coordinating multidisciplinary or outsourced UX, UI, motion, and VFX teams.
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