Java Game Server Engineer

Omnilojo

Singapore

On-site

SGD 110,000 - 180,000

Full time

6 days ago
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Job summary

Omnilojo is seeking a Java Game Server Engineer to lead architecture and build scalable backend systems for a live game.

You will optimize performance, networking and data paths, solve complex bottlenecks, and develop internal tooling while maintaining comprehensive docs for long-term operations.

Qualifications

  • BS in Computer Science or related field or equivalent experience.
  • 3+ years of server-side development experience in game industry.
  • Strong Java skills and understanding of JVM internals and performance tuning.
  • Proficiency in Linux environments.
  • Strong understanding of concurrency, multi-threading and async messaging/queues.
  • Experience with socket/network programming.
  • Experience with databases (Redis, MySQL, MongoDB) and performance optimization.
  • Familiarity with design patterns, algorithms, and data structures.
  • Proven ownership, clear communication and independent problem solving.
  • Strong English communication; Mandarin helpful for cross-functional collaboration.

Responsibilities

  • Lead architecture design of game server systems, including protocols and module breakdown.
  • Build and maintain core server features with ongoing refactoring.
  • Drive performance, networking and data optimizations for stability and scalability.
  • Resolve bottlenecks and implement key framework components and core logic.
  • Build internal tools to improve development and iteration efficiency.
  • Write and maintain technical docs to support long-term productivity.

Skills

Java
JVM internals
Performance tuning
Concurrency
Multi-threading
Socket programming
Database optimization
Linux
English communication
Mandarin collaboration

Education

Bachelor's degree in Computer Science

Tools

Redis
MySQL
MongoDB

Job description

We're looking for a Java Game Server Engineer to help build and scale the backend for our game. You'll take ownership of core server systems, performance optimization, and technical foundations that support long-term live operations.

What You'll Do
  • Lead the architecture design of game server systems, including communication protocols and module/service breakdown.
  • Build and maintain core server features, with ongoing refactoring and codebase improvements.
  • Drive performance, networking, and data optimizations to ensure stability, scalability, security, and efficiency.
  • Solve complex technical bottlenecks and implement key framework components and core server logic.
  • Build internal tools that improve development and iteration efficiency.
  • Write and maintain technical documentation to support long-term team productivity.
What We're Looking For
  • Bachelor's degree in Computer Science or a related field (or equivalent experience).
  • 3+ years of server-side development experience in the game industry.
  • Strong Java skills, with solid understanding of JVM internalsand performance tuning.
  • Proficiency in Linux environments.
  • Strong understanding of concurrency (multi-threading, multi-process architecture, async messaging/queues).
  • Experience with socket/network programming.
  • Experience with databases such as Redis, MySQL, MongoDB, including performance optimization.
  • Familiarity with design patterns, algorithms, and data structures.
  • Strong ownership, clear communication, and ability to solve complex problems independently.
  • Strong communication skills in English, with working proficiency in Mandarin for cross functional collaboration with Mandarin-speaking stakeholders (players/regional team members).
Bonus Points
  • Python scripting experience (internal tooling, automation).
  • Experience building high-concurrency, high-availability distributed systems.
  • Experience shipping and supporting a fully launched game.
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