Game UI/UX Designer

First Fun

Singapore

On-site

SGD 70,000 - 120,000

Full time

14 days+
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Job summary

First Fun is seeking a dedicated game UX/UI designer to own the end-to-end UX/UI art pipeline, focusing on interaction design, UI visual design, in-engine integration, and final experience acceptance across platforms.

You will define player journeys, create flows and prototypes, establish a consistent UI language with Figma and Unity, and collaborate with motion designers, VFX artists, and cross-functional teams to ship responsive UI across device types and languages.

Qualifications

  • Two years of game UX/UI experience with end-to-end ownership.
  • Experience in interaction design or UI visual design with strong judgment in the other.
  • Experience taking a game or major release from development through launch.
  • Strong understanding of mobile-game development, monetization, and live operations.
  • Proficiency in Figma and familiarity with Photoshop.

Responsibilities

  • Define player journeys, information architecture, interaction logic, and feedback systems.
  • Create user flows, wireframes, and prototypes for combat, progression, monetization, live events, and social features.
  • Establish consistent interaction and visual standards to improve usability.
  • Define and maintain the game’s UI visual language and design system.
  • Ensure UI designs support multiple resolutions, devices, and languages.
  • Define objectives, hierarchy, pacing, and quality standards for screen transitions and micro-interactions.
  • Collaborate with UI motion designers and VFX artists to translate interaction intent into motion requirements.
  • Manage workflow from requirements through Prefab creation, Unity integration, and final approval.
  • Establish ownership, deliverables, review processes, and quality benchmarks.
  • Collaborate with game design, engineering, art, publishing, and external teams.
  • Review final experience on target devices and resolutions.

Skills

UX Design
Interaction Design
UI Visual Design
Information Architecture
Prototyping
Leadership
Communication
Portfolio

Tools

Figma
Unity UI/UGUI
Photoshop

Job description

We are looking for an individual who can own and drive the complete game UX/UI art pipeline from end to end, with a primary focus on interaction design, UI visual design, in-engine integration, and final experience acceptance.

Starting from gameplay and product objectives, you will establish the information architecture, interaction prototypes, visual standards, and collaboration and acceptance criteria across Figma, AI tools, and Unity.

Key Responsibilities
  • Define player journeys, information architecture, interaction logic, and feedback systems.
  • Create user flows, wireframes, and prototypes for combat, progression, monetization, live events, and social features.
  • Establish consistent interaction and visual standards that improve usability and reduce cognitive load.
  • Define and maintain the game’s UI visual language, Figma component library, and design system.
  • Ensure UI designs support multiple resolutions, devices, and languages.
  • Define the objectives, hierarchy, pacing, and quality standards for screen transitions, micro-interactions, reward feedback, tutorials, and monetization presentations.
  • Collaborate with UI motion designers and VFX artists to translate interaction intent and visual direction into clear motion requirements, references, and acceptance criteria.
  • Manage the workflow from requirements and prototypes through Prefab creation, Unity integration, and final approval.
  • Establish clear ownership, deliverables, review processes, and quality benchmarks.
  • Collaborate with game design, client engineering, technical art, art, publishing, and external production teams.
  • Review the final experience on target devices and resolutions.
Qualifications
  • At least two years of game UX/UI experience, including end-to-end ownership of a game project or major feature.
  • Experience in either interaction design or UI visual design, with strong professional judgment in the other.
  • Experience taking at least one game or major release from development through launch.
  • Strong understanding of mobile-game development, monetization, and live operations.
  • Advanced proficiency in Figma and familiarity with tools such as Photoshop.
  • Working knowledge of Unity UI/UGUI, including its production and performance constraints.
  • Experience building design systems and cross-functional workflows.
  • Ability to turn ambiguous problems into clear designs, tasks, and acceptance criteria.
  • Strong communication, collaboration, feedback, and leadership skills.
  • A portfolio demonstrating design process, decision-making, and final in-game results.
Preferred Qualifications
  • Experience with complex game systems, usability testing, accessibility, localization, or multi-platform design.
  • Experience with AI-assisted design, Figma-to-Unity workflows, automated asset export, component generation, or UI tool development.
  • Experience coordinating multidisciplinary or outsourced UX, UI, motion, and VFX teams.
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