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Job summary
A gaming company in Singapore is looking for a talented 3D Modeler to create high-quality 3D models for games. The candidate will translate 2D designs into 3D models, ensure they meet artistic and technical specifications, and collaborate effectively with the design team. The ideal applicant should have a diploma in graphic design or a related field, along with 3-5 years of industry experience and proficiency in standard 3D software. A strong portfolio showcasing 3D skills is essential.
Qualifications
3-5 years of experience in the games industry with industry 3D packages.
Strong portfolio showcasing 3D art skills and creativity.
Familiarity with the game development cycle.
Responsibilities
Translate and interpret 2D designs into high quality 3D models.
Create quality 3D models in accordance with artistic direction.
Verify and improve object quality in games based on artistic direction.
Skills
3D modeling
Texturing
Graphic design
Collaboration with design team
Attention to artistic feedback
Education
Diploma in graphic design, 3D, or video game development
Tools
Photoshop
Substance Painter
Trello
Jira
Job description
Key Responsibilities
Ability to translate and interpret 2D conceptual designs into high quality 3D models that can be used in games.
Create quality 3D models and textures including architecture, organic objects, and props in accordance with the artistic direction, production deadlines and technical specifications.
Sculpt/model UV & texture and integrate both high & low polygon meshes into game engines.
Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction.
Create character concepts, environments, and backgrounds.
Active involvement in the game creation process by interacting with the design team.
Effectively contributing to the art pipeline while understanding target platform constraints.
Meeting project deadlines/milestones.
Requirements
Diploma Degree in graphic design, 3D, video game development or equivalent training.
3-5 years' games industry experience with industry 3D packages (for advanced positions).
Proficient knowledge of commercial standard 3D softwares, Photoshop, Substance Painter and basic project trackers like Trello and Jira.
Good aesthetic sense, able to treat all feedback as constructive suggestions.
Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
Strong high- & low-resolution modelling and texturing skills.
Familiarity with game development cycle.
Bonus
Good understanding of game systems / architecture.
Knowledge of Python, MEL, MAX Script an asset.
Knowledge of a programming language (C++, C# etc.).