Intern, Game Designer

Garena

Singapore

Sur place

SGD 27 900 - 39 060

Plein temps

14 jours+

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Résumé du poste

Garena in Singapore is looking for a Game Design intern to assist in designing game mechanics and support gameplay development. The role includes maintaining design documentation and collaborating with the game development team.

The ideal candidate should have a Bachelor's degree in a related field and be proficient in game development tools like Unity or Unreal Engine. Strong communication skills and a willingness to learn are essential for this position.

Qualifications

  • Bachelor's degree in Game Design, Computer Science, or a related field.
  • Proficiency in game development tools and platforms.
  • Basic understanding of game design principles and mechanics.
  • Strong willingness to learn and receive feedback.

Responsabilités

  • Assist in the design and iteration of game mechanics.
  • Support the development of gameplay loops and player progression models.
  • Help create and maintain design documentation.
  • Collaborate with the team to implement game features.

Connaissances

Proficiency in game development tools
Strong communication skills
Basic understanding of game design principles
Willingness to learn

Formation

Bachelor's degree in Game Design or related field

Outils

Unity
Unreal Engine
Roblox Studio

Description du poste

Job Description
  • Assist in the design and iteration of game mechanics, systems, and levels under supervision.
  • Support the development of gameplay loops and player progression models.
  • Help create, maintain or update design documentation (GDDs, feature specs, wireframes).
  • Collaborate with the game design and development team to implement game features.
  • Assist in organizing and running of playtests, collecting and analyzing player feedback.
Requirements
  • Bachelor's degree in Game Design, Computer Science, or a related field.
  • Proficiency in game development tools and platforms (e.g., Unity, Unreal Engine, Roblox Studio, or other relevant engines).
  • Basic understanding of game design principles, mechanics, and user experience.
  • Basic knowledge of design tools and documentation practices.
  • Strong willingness to learn and receive feedback.
  • Strong communication skills to collaborate effectively with team members and staff.
  • Demonstrated work through a portfolio of personal projects, game jams, or coursework is a plus.
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