Game Designer/ Senior Game Designer

Garena

Singapore

Sur place

SGD 50 000 - 80 000

Plein temps

14 jours+

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Résumé du poste

Garena in Singapore is looking for a skilled Game Designer to lead the conceptualization and design of innovative game mechanics and systems for incubation projects. You will develop engaging gameplay loops and player progression models while creating detailed design documentation to communicate your ideas.

The ideal candidate will have a strong portfolio showcasing their work and a minimum of 3 years of experience in game design. Proficiency in game engines like Unity or Unreal Engine is essential, along with solid communication skills for effective collaboration.

Qualifications

  • Minimum 3 years of experience in game design, ideally with shipped titles.
  • Strong portfolio demonstrating design principles and user experience.
  • Ability to iterate designs based on user feedback.

Responsabilités

  • Lead the design and iteration of game mechanics and systems.
  • Communicate design intent through documentation like GDDs.
  • Run playtests to gather player feedback and improve designs.

Connaissances

Game mechanics design
User experience understanding
Collaboration with developers
Communication skills

Formation

Bachelor's degree in Game Design or Computer Science

Outils

Unity
Unreal Engine
Level editors

Description du poste

Job Description
  • Lead the conceptualization, design, and iteration of game mechanics, systems, and levels for incubation projects.
  • Develop compelling gameplay loops, player progression models, and core interaction patterns.
  • Create design documentation (GDDs, feature specs, wireframes) to communicate design intent.
  • Collaborate closely with developers to implement and refine gameplay features.
  • Run and evaluate playtests to gather user feedback and continuously improve prototypes.
  • Maintain a backlog of viable game concepts and contribute to ideation pipelines.
  • Support game pitches and internal evaluations by presenting design thinking and rationale.
Requirements
  • Bachelor's degree or above in Game Design, Computer Science, or a related field.
  • Minimum 3 years of relevant experience (including internship) in game design, preferably with shipped titles or prototypes.
  • Strong portfolio showcasing design systems, levels, or full game experiences.
  • Proficiency with game engines (e.g. Unity, Unreal Engine) and design tools (e.g. level editors, visual scripting).
  • Solid grasp of user experience, player psychology, and retention mechanics.
  • Comfortable iterating quickly and integrating feedback into design cycles.
  • Strong communication and documentation skills for design handoff and collaboration.
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