Game Designer

ArcadeXR

Singapore

On-site

SGD 55,800 - 100,440

Full time

14 days+

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Job summary

Jobtailor is seeking a game designer to craft original arcade experiences from concept to launch. You will prototype gameplay in Unity, balancing mechanics to maximize engagement, accessibility, and replayability.

The role emphasizes data-driven tuning, playtesting, and iterative development to inform future titles. You will document design decisions and progression systems, with a path toward owning creative direction for new games.

Qualifications

  • Commercial game design experience; ideal background in mobile, casual, arcade or live-service games.
  • Strong instinct for what makes gameplay satisfying, accessible and replayable.
  • Experience designing and balancing gameplay systems.
  • Strong analytical skills; able to tune mechanics using data and structured testing.
  • Experience working closely with software engineers through a development cycle.
  • Able to iterate rapidly, make decisions under uncertainty, and maintain polish.
  • Clear communicator; able to document design decisions and specs for a small team.
  • Hands-on with game engines (Unity preferred).

Responsibilities

  • Design original digital arcade games from concept through launch.
  • Prototype and iterate gameplay mechanics in Unity to drive engagement and replayability.
  • Balance difficulty, progression, rewards, and payouts through testing and analysis.
  • Design scoring models, bonuses, and progression systems.
  • Produce design documentation, specifications, and economy spreadsheets.
  • Playtest to identify what works and drive iteration.
  • Analyse player behavior and game performance post-launch for improvements.
  • Develop original game concepts and eventually own creative direction for new titles.

Tools

Unity

Job description

Responsibilities
  • Design original digital arcade games from concept through to launch
  • Prototype and iterate gameplay mechanics with a focus on engagement, accessibility, and replayability within the Unity game engine
  • Balance difficulty, progression, reward timing, and ticket payout through rigorous testing and analysis
  • Design scoring models, bonus mechanics, and progression systems
  • Produce clear design documentation, specifications, and economy spreadsheets
  • Playtest extensively – identify what's working, what isn't, and drive iteration until it's right
  • Analyse player behaviour and game performance post-launch to inform future improvements
  • Develop original game concepts and, over time, take ownership of creative direction for new titles
Requirements
  • Commercial game design experience, ideally in mobile, casual, arcade or live-service games
  • A strong instinct for what makes gameplay satisfying, accessible, and highly replayable
  • Experience designing and balancing gameplay systems
  • Strong analytical skills; comfortable tuning mechanics using data and structured testing
  • Experience working closely with software engineers throughout a development cycle
  • Able to iterate rapidly, make decisions under uncertainty, and hold a high bar for polish
  • Clear communicator – able to document design decisions and specs that a small team can execute against
  • Hands‑on with game engines (Unity preferred)
Hard Skills
  • Gameplay Mechanics Design
  • Scoring Models Design
  • Progression Systems Design
  • Game Prototyping
  • Game Balancing
Soft Skills
  • Analytical Thinking
  • Rapid Iteration
  • Decision Making Under Uncertainty
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