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Supercell in Shanghai is seeking a Senior Technical Artist to own the space between art and engineering. You will author shaders, design a master-material system, and build tools that speed up artists’ work.
You’ll collaborate with the art director to raise the visual bar and keep frame budgets in check while ensuring content scales across devices. You will translate artist needs into renderer features and help specify standards and pipelines for the Shanghai studio.
all positions Shanghai – onsite – FullTime Senior Technical Artist, Project R.I.S.E Great-looking games don't happen because someone drew something beautiful. They happen because someone figured out how to get that beautiful thing running at a stable framerate, on a phone, in a build the whole team can iterate on twenty times a day. That someone is you. We're looking for a Technical Artist to own the space between art and engineering on one of our new projects in the Shanghai studio. You'll be the person artists come to when the thing in Substance doesn't look like the thing in the engine, and the person programmers come to when the frame budget is blown and nobody's sure whose fault it is. You'll shape the visual identity of the game as much as any artist does — just through shaders, tooling, and pipelines rather than pixels. This is a small team with a lot of ownership. Nobody will hand you a spec. If that sounds like your kind of problem, we'd love to hear from you!
What You'll Be Doing
What You Have
Would Be Nice if You Also Have
Where You'll Be
This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.
You Are Not Your Job Title
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don\'t include prefixes like Senior, Junior, Principal, or Director. Recognition isn\'t tied to your title, as it doesn\'t define the impact you can have around here.
Benefits And Compensation
Luring you in with glitter, glamour, and gems isn\'t what we\'re about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
Relocation? Yes!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Not sure if you should apply?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we\'re happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best, The Supercell Recruitment team