Lead Game Artist, Technical Art & AI

Evolution

Stockholms kommun

On-site

SEK 558,000 - 1,116,000

Full time

4 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Competitive pension, health and medis
Professional growth
Sport activities, parties, team builds

Job summary

Evolution Innovation in Stockholm is seeking an exceptional artist to lead the visual direction of our games. You will own the look and feel across environments, characters, UI and effects, with hands-on creation of concepts, assets and animations using 2D, 3D and AI workflows.

You will work closely with engineers to build tools around your creative process, test ideas with players, and push artwork quality while maintaining production pace. This is an on-site role in Stockholm.

Qualifications

  • Senior hands-on artist with strong concept to production experience.
  • Experience in 2D and 3D art, animation and playable visuals.
  • Proficient with asset pipelines and AI-assisted workflows.

Responsibilities

  • Own the game’s visual identity from environments to UI and effects.
  • Create concepts and finished assets in 2D/3D and AI workflows.
  • Animate and integrate assets to feel cohesive on the HTML5 stack.
  • Prototype visuals early, test with players, iterate from feedback.
  • Help build in-house creative tools and improve asset pipelines.

Skills

Art direction
2D/3D art production
Animation & VFX
AI-assisted workflows
Creative feedback

Tools

PixiJS
GSAP
Spine
HTML5
AI tools

Job description

  • Compensation: SEK 50,000 - SEK 100,000 - monthly
Job Description

TL;DR We’re looking for an exceptional artist that can help us shape the future of game development. Someone who can take the visual lead in Evolution Innovation. You’ll own how our games look and feel, with the freedom to set the direction and a technical team that can build new tools around your creative process.

Why Evolution Innovation? We’re a highly technical team trusted to explore ambitious game ideas and invent better ways to build them. We have Evolution’s backing and the autonomy to operate like a startup. Decisions stay close to the work, and we move quickly from an idea to something we can play. The bar is high, everyone contributes, and we take pride in how much a focused team can deliver. You’ll work directly with the engineers building our creative tools. We develop AI-powered tools and asset workflows in-house, tailored to the games we’re making, and keep improving them as we go. Your ideas and experience will help decide which capabilities we build next. That gives you room to push the artwork further and change how it gets made. Nothing is someone else’s problem here: we work through challenges together and take responsibility for the finished game.

What you’ll do

In one sentence: own the game’s visual identity and raise the quality and pace of our art production.

  • Set the visual direction and carry it through the whole game, from environments and characters to UI and effects. Develop new IP or adapt established worlds, and guide others with clear creative feedback.
  • Make the artwork yourself. Create concepts, illustrations and finished assets using 2D, 3D and AI workflows, with the judgment to know where each approach earns its place.
  • Bring the game to life through animation, effects and responsive visual feedback. Work with developers to make every element feel cohesive and perform well in our HTML5 stack.
  • Put ideas into playable builds early. Test with players, learn from feedback and data, and move confidently between quick experiments and polished production work.
  • Help build the next generation of our creative tools. Give engineers concrete feedback, test new AI capabilities and improve asset pipelines through practical scripting and workflow changes. Share methods that help the whole team produce better work, faster.
What we’re looking for
  • You’re an accomplished hands‑on artist. Your drawing, illustration and digital painting show excellent command of composition, colour, lighting and visual hierarchy.
  • You have senior experience taking game visuals from concept to production. You work confidently in 2D and 3D and can give a whole game a distinctive, coherent identity.
  • You understand how artwork becomes a playable experience, including animation, visual effects, asset integration and performance. HTML5 game experience is a strong plus.
  • You use AI with intent and control. You can direct, refine and combine outputs with your own artwork, keeping the style consistent and the quality high.
  • You’re comfortable with asset pipelines, tooling and scripting. You investigate friction, explain what needs to change and work with developers to improve it.
  • You take ownership and deliver at pace. You communicate clearly, give useful creative feedback and adapt when player testing points somewhere better. Small‑team or rapid‑prototyping experience is a plus.
  • You can join us in Stockholm, on‑site five days a week.

Your work matters more than a perfect match to our tool list. Show us strong craft, sound judgment and the curiosity to keep getting better.

  • Game rendering: PixiJS and HTML5.
  • Animation and effects: Spine, GSAP (GreenSock), sprite sheets and effects within PixiJS.
  • Art production: 2D and 3D workflows with extensive use of AI.
  • Production tooling: AI tools built in-house, custom asset pipelines, scripting and automation.

We keep exploring what’s next. When the tool we need doesn’t exist, we build it.

Our benefits are
  • Competitive pension, health and medical insurance
  • Professional growth
  • Sport activities, parties, team buildings

This is a 100% on‑site position. Based in Stockholm, Sweden.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Lead Game Artist, Technical Art & AI Innovator
Lead Game Artist, Technical Art & AI Innovator

Evolution • Stockholms kommun

On-site
SEK 558,000 - 1,116,000
Competitive pension, health and medis
Professional growth
Sport activities, parties, team builds
Game Artist
Game Artist

ELK Studios • Stockholms kommun

On-site
SEK 420,000 - 540,000
2D Game Artist
2D Game Artist

Elk Studios AB • Stockholms kommun

On-site
SEK 334,800 - 502,200
2D Game Artist/Concept
2D Game Artist/Concept

Elk Studios AB • Stockholms kommun

On-site
SEK 450,000 - 650,000
On-site in Stockholm
Senior 3D Artist - Sweden (Onsite)
Senior 3D Artist - Sweden (Onsite)

Houseofhow • Bodens kommun

On-site
SEK 491,427 - 819,045
Lead Technical Artist
Lead Technical Artist

Clutch Recruitment • Stockholms kommun

Hybrid
SEK 600,000 - 750,000
30 days of annual leave
Private health insurance
Pension scheme
+4
Lead Character Artist [Fixed Term]
Lead Character Artist [Fixed Term]

Avalanche Studios Group • Stockholms kommun

On-site
SEK 700,204 - 915,652
2d Game Artist - Game Development
2d Game Artist - Game Development

Hacksaw Studios AB • Stockholms kommun

On-site
SEK 420,000 - 560,000
Modern Stockholm office experience
Wellbeing allowance
Global audience reach
3D Artist
3D Artist

Embark • Stockholms kommun

On-site
SEK 420,000 - 560,000
Senior 3D Character Artist
Senior 3D Character Artist

Snowprint Studios • Stockholms kommun

On-site
SEK 700,000 - 900,000