Senior (or above) Environment Artist- Terrain

Elsewhere Entertainment

Malmö kommun

On-site

SEK 650,000 - 900,000

Full time

14 days+
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Job summary

Elsewhere Entertainment is seeking a Senior Environment Artist – Terrain to help craft large-scale, immersive landscapes that support gameplay, narrative, and visual direction. You’ll collaborate with designers and artists to transform creative vision into playable terrain, balancing artistry with performance in a fast-paced team.

The role emphasizes collaboration, continual pipeline improvement, and staying adaptable to project needs across four onsite work days per week in Malmö or Warsaw.

Qualifications

  • A strong portfolio demonstrating experience and interest in 3D terrain and world creation.
  • Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts.
  • Strong artistic and design skills, including a keen eye for composition, color theory, and visual storytelling.
  • Proficiency in industry-standard terrain modeling software like Gaia or World Creator.
  • Experience working in modern game engines and understanding performance considerations such as budgets and memory constraints.
  • Approach challenges from artistic, production, and technical perspectives.
  • Can communicate visual ideas clearly, including through sketches or traditional media.
  • Work effectively in collaborative team environments.
  • Adapt to evolving project needs and shifting priorities.

Responsibilities

  • Contribute to ideation of large spaces through research, descriptions, and references.
  • Create and refine large-scale terrain using engine tools and sculpting software for gameplay and visual direction.
  • Generate heightmaps, splat maps, and mask data for clean topology and efficient world composition.
  • Use procedural tools and LiDAR-based samples to build seamless landscapes with artistic control.
  • Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and gameplay flow.
  • Partner with foliage, biome, lighting, and environment artists for cohesive integration.
  • Contribute to terrain workflow documentation and ongoing pipeline improvements.

Skills

3D terrain
world creation
AAA game development
artistic & design sense
communication of visual ideas
collaborative work
Adaptability

Tools

Gaia
World Creator
Unreal Engine
LiDAR data tools

Job description

Job Title

Senior (or above) Environment Artist- Terrain

Requisition ID

R027900

Job Description
Senior (or above) Environment Artist – Terrain

Elsewhere Entertainment is looking for a Senior (or above) Environment Artist - Terrain to join the development of a new IP and help create large-scale environments that feel immersive, cohesive, and purposeful.

Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining!

In this role, you’ll collaborate with designers and fellow artists to craft spaces that support gameplay, narrative, and visual direction. From early research and reference gathering to final in-engine terrain, you’ll help transform creative vision into playable landscapes. You’ll balance artistic intent with technical performance, using a mix of procedural tools, real-world data, and hands-on sculpting to build environments that feel both natural and intentional.

As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

This role is based in our Warsaw, Poland office or in our Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company’s discretion to meet business needs.

You’ll help us by…
  • Contributing to the ideation of large spaces through research, written descriptions, and visual references
  • Create and refine large-scale terrain using engine tools and external sculpting software, shaping mountains, valleys, cliffs and natural landforms that support gameplay and visual direction
  • Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition
  • Use procedural tools and LiDAR-based samples to build seamless landscapes while maintaining artistic control and cohesion
  • Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and overall gameplay flow
  • Partner with foliage, biome, lighting, and environment artists to ensure cohesive integration with vegetation, architecture, and atmosphere
  • Contribute to terrain workflow documentation, best practices, and continuous improvement of landscape pipelines and toolsets
You’re awesome because you have…
  • A strong portfolio demonstrating experience and interest in 3D terrain and world creation
  • Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts
  • Strong artistic and design skills, including a keen eye for composition, color theory, and visual storytelling
  • Proficiency in industry-standard terrain modeling software like, Gaia or World Creator
  • Experience working in modern game engines and understand performance considerations such as budgets and memory constraints
  • Approach challenges from artistic, production, and technical perspectives
  • Can communicate visual ideas clearly, including through sketches or traditional media
  • Work effectively in collaborative team environments
  • Adapt to evolving project needs and shifting priorities
Bonus points for…
  • Experience developing or working with procedural workflows (e.g., Houdini or similar tools)
  • Experience working with QGIS or other LiDAR-based terrain processing tools
  • Experience with photogrammetry or related scanning workflows
Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

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